## Solutions

British Go Journal No. 0. Spring 1967. Page 1d.

The problems to all these solutions are to be found on page 1c.

moves to the answers for the next problem.

 Solution 1a Solution 1b Solution 1c

In solution 1b, if white 6' at 7, black 7' at 6.

In solution 1c, Black then captures either 1 or 4 stones, saving his group.
Not in BGJ: If white 6' extends at A, black B is fast enough to capture the 4 stones directly.

 Failure 1d BGJ had the coordinates shifted up by one row, an impossible series of moves.

White 6 kills.

White cannot play A without first protecting at B which permits Black to connect at A.

Black 5 captures the white stones.

Black 5 kills.

This black 1 is wrong, but so is white 2. After black 3, black is able to connect his stones out.

White 2 refutes black 1, preventing black connecting to the outside. And as the next diagram shows, black does not have the option of living in the corner.

Black 3 cuts white off from the outside, but white 4 lives.

White wins. (For Black cannot play A or B immediately, needing 3 moves.)

Black 4 kills.

 Failure 3c Failure 3d

After failures 3c and 3d, black either escapes or kills the corner first.

Black 5 kills.

If white 8 at , black captures.

And black dies first.

The solutions to problems 5..7 are on page 1e.