Event Black Fujisawa Shusai 9p White Rin KaiHo 8p Komi 5.5 Result W+7.5 Source BGJ 0, Spring 1967, Page 6 Com Copyright British Go Association 1967, 1999 Unsure if Black is Fujisawa Shuko (probably) or Fujisawa Hosai. EndCom B 1 r17 Com Black 1: This is a popular opening move now. EndCom W 2 d17 B 3 q3 W 4 c4 B 5 e3 W 6 q5 B 7 r5 W 8 r6 B 9 r4 W 10 q7 B 11 p6 W 12 q6 B 13 p4 W 14 r11 Mark A@r10 Com White 14: This is a joseki if there is a black stone in the lower left corner. White makes a natural extension of three points from a 2-stone wall. [BGJ had 14 at A.] EndCom B 15 c15 W 16 h4 B 17 f4 W 18 d7 Mark #15 Com White 18 enables white to make a pincer on black 15. EndCom B 19 c2 W 20 c11 B 21 d16 W 22 e17 B 23 c17 W 24 c18 B 25 b17 W 26 g16 B 27 j17 W 28 o16 Mark #1 Com White 28: This is the normal attack on 1. EndCom B 29 r14 W 30 l17 B 31 j15 W 32 e16 B 33 e15 W 34 d14 B 35 d15 W 36 g14 B 37 l15 W 38 q15 B 39 r15 W 40 q17 B 41 q18 W 42 p17 B 43 q16 W 44 p18 B 45 r18 W 46 l4 Mark B@k3 Com White 46: Black can gain territory and [ make ] an attack on the white stone with B. EndCom B 47 m18 W 48 o13 B 49 m17 W 50 h17 B 51 j18 W 52 o3 B 53 o4 W 54 n3 B 55 h2 Com Black 55: To stop white making a large territory along the bottom side. EndCom W 56 e5 B 57 f5 Com Black 57: If white gets to play here, he will have an enormous potential slong the left side. EndCom W 58 g3 B 59 g2 W 60 f3 B 61 e4 Mark A@f2 Com Black 61: If Black plays 61' at 62, white plays at 61. EndCom VAR B 1 f2 W 2 e4 ENDVAR W 62 f2 B 63 j4 W 64 e2 Com White 64: To get an attack on this black group in exchange for the lower territory. EndCom B 65 k4 W 66 k2 B 67 c5 W 68 d5 B 69 d4 W 70 c6 B 71 b5 Com Black 71: This gets the play at 79 later with sente, that is, the initiative. EndCom W 72 b4 Com [Move 72 was omitted in BGJ.] EndCom B 73 k3 W 74 j2 B 75 l2 W 76 h3 B 77 l3 W 78 h6 B 79 e7 Mark A@b6 Com Sente getting A as reply EndCom W 80 b6 B 81 q11 W 82 q10 B 83 q12 W 84 r12 B 85 p10 W 86 q9 Com White 86: This sequence enables black to attack the white upper group. EndCom B 87 p15 W 88 m16 B 89 l16 W 90 m15 B 91 m14 W 92 o15 B 93 p14 W 94 m13 Com White 94: White has now escaped. EndCom B 95 d8 W 96 e8 B 97 f6 Mark A@d6 Com Black 97: Threatening A. EndCom W 98 a5 Prisoner b5 c5 B 99 g7 W 100 j5 Mark B@h5 Com White 100: Otherwise black B gains a large central area. EndCom B 101 k5 W 102 k6 B 103 l5 W 104 l6 B 105 m5 W 106 c14 Com White 106 attacks the corner black group and attempts to make territory along the left side. EndCom B 107 f15 W 108 g15 B 109 f13 W 110 g13 B 111 e13 W 112 g11 B 113 f11 W 114 f10 B 115 e10 W 116 f9 B 117 d9 W 118 e11 B 119 f12 W 120 g12 B 121 d11 W 122 c10 B 123 e9 Mark A@d10 Com Black 123 is played to stop white playing at 136(A) and cutting. EndCom W 124 f8 B 125 b9 W 126 b10 B 127 b8 Com Black 127: Good form. EndCom W 128 b15 B 129 b13 W 130 d12 B 131 d13 Com [Move 131 was omitted in BGJ.] EndCom W 132 c13 Mark A@d10 Com White 132: If white captures 121 his stones die without a ko fight. EndCom VAR W 1 d10 Prisoner d11 Com EndCom ENDVAR B 133 b12 W 134 c12 B 135 b14 W 136 d10 Prisoner d11 Mark A@d12 Com [Move 136 was erroneously at A in BGJ.] EndCom B 137 e12 W 138 l18 Com White 138: Played to gain threats for the ko fight as he can only save his group in ko. EndCom B 139 k17 W 140 b7 Com EndCom B 141 d11 Prisoner e11 Com Black 141 starts the ko [Move ambiguous in BGJ.] EndCom W 142 n17 B 143 n18 W 144 e11 Prisoner d11 B 145 n15 W 146 n16 B 147 d11 Prisoner e11 W 148 o18 B 149 e11 W 150 n19 Com White 150: White played this sequence to make his upper group more stable and to reduce the black group to the minimum possible. [*BGJ had the colours swapped.] EndCom B 151 l13 W 152 m12 Com White 152: After this exchange the upper or the lower left black group must die, so black gives up the lower group in the best way possible. EndCom B 153 j7 W 154 h7 B 155 l12 W 156 l11 B 157 k11 W 158 k10 B 159 j11 W 160 j10 B 161 h9 W 162 h8 B 163 j13 W 164 h10 B 165 k14 Com Black 165: This is necessary for the group's life. EndCom W 166 s5 B 167 s4 W 168 s6 B 169 s13 Com [BGJ had 'M6 K8' at 169 which conflicts with their use at 181/182. EBGJ omits these.] EndCom VAR B 1 m6 W 2 k8 Mark ALL ENDVAR W 170 s12 B 171 n14 W 172 o14 B 173 r13 W 174 b18 B 175 j3 W 176 g1 B 177 a18 W 178 b16 Mark A@b17 Com White 178: This makes black fill some points in his group later on. [BGJ had this impossibly at A.] EndCom B 179 j6 W 180 h5 B 181 m6 W 182 k8 B 183 l8 W 184 k7 B 185 l9 W 186 k9 B 187 t12 W 188 s10 Mark A@r10 B@t11 Com White 188: If 188' at 191(B), then black 188 takes these stones. [BGJ had 188 at A and A at 188.] EndCom VAR W 1 t11 B 2 r10 ENDVAR B 189 t10 W 190 t9 B 191 t11 W 192 p9 B 193 s9 W 194 t8 B 195 k1 W 196 o10 Mark C@m7 Com White 196 threatens to cut at C. EndCom B 197 n8 W 198 h1 Prisoner g2 h2 B 199 g18 W 200 p7 B 201 o6 W 202 t4 B 203 t3 W 204 t5 B 205 s3 W 206 a8 B 207 a9 W 208 c16 B 209 a17 W 210 q13 Com White 210: Worth 5 points. EndCom B 211 p13 W 212 p12 B 213 q14 Prisoner q15 q13 W 214 p11 Prisoner p10 B 215 a7 Prisoner a8 W 216 f14 B 217 e14 W 218 f18 B 219 g17 W 220 b19 B 221 d18 W 222 f16 B 223 h16 W 224 n9 B 225 o8 W 226 l7 B 227 m8 W 228 c8 B 229 c9 W 230 c7 Mark A@a10 Com White 230: He cannot play at A for ko due to a lack of large ko threats. EndCom B 231 a15 W 232 l10 B 233 m9 W 234 m10 B 235 q13 W 236 n13 B 237 l14 W 238 n7 B 239 n6 W 240 p5 B 241 o5 W 242 p8 B 243 l1 W 244 h15 B 245 h18 Prisoner h17 Mark A@h17 Com [BGJ had move 245 impossibly at 50(A).] EndCom W 246 q19 B 247 r19 W 248 p19 B 249 o9 W 250 n10 B 251 j1 W 252 h2 B 253 k18 W 254 m19 Prisoner m18 m17 n18 B 255 f19 W 256 e19 B 257 g19 W 258 k19 B 259 j19 W 260 j12 B 261 k12 W 262 h12 B 263 l19 Prisoner k19 W 264 q4 B 265 k19 Com White won by 7½ points. EndCom