EVENT BOARDSIZE 19 BLACK Kitani Dojo WHITE Nihon Kiin PLACE Team Go SOURCE BGJ 19, January 1973, Page 13 COM Copyright British Go Association 1973, 2002 ENDCOM B 1 q16 W 2 d16 B 3 q4 W 4 d4 B 5 q10 W 6 d10 B 7 f16 W 8 d14 B 9 k16 W 10 o4 B 11 q6 W 12 k4 B 13 o6 W 14 f14 B 15 k14 W 16 k6 B 17 r16 W 18 l10 COM White 18: This fuseki was played by Kitani and Go Seigen. Black could have played 17 at the central star point. After white 18, black invades white’s moyo. Usually White would let Black get a small live position and white would get outer influence, which would enable him to reduce Black’s moyo. ENDCOM B 19 c6 W 20 b5 COM White 20: A very severe move, taking away black’s base. This move is not joseki, but is reasonable as this is an even game. ENDCOM B 21 d8 W 22 c9 MARK A@f4 #20 COM White 22: White 20 and 22 are both interesting moves. The left side of the board looks like a large handicap game. When black attacks White’s position. White makes the most aggressive move he can. If he played 20 at 24(A) for instance black would find it easy to live and the game would be over. Moves such as 20 and 22 are not recommended for use in a 9-stone game - they are too aggressive and lead to an early fight. ENDCOM B 23 f8 W 24 f4 B 25 e10 COM Black 25: "If you plan to live inside enemy territory, play directly against his stones" - Go proverb. ENDCOM W 26 c8 B 27 d11 W 28 e11 B 29 f10 W 30 c11 B 31 d12 W 32 e12 B 33 c12 W 34 c7 B 35 d7 W 36 b6 B 37 e13 COM Black 37: Black seems lost with two weak groups, but... (see 53) ENDCOM W 38 g11 B 39 f13 W 40 g12 B 41 d13 W 42 g13 B 43 e14 W 44 e15 B 45 f15 W 46 g14 B 47 c14 W 48 b15 B 49 c15 W 50 c16 B 51 b14 W 52 f17 B 53 g17 COM Black 53: Black lives and he even manages to get sente to play 55! ENDCOM W 54 f18 B 55 j8 W 56 e16 B 57 h15 W 58 h16 B 59 h17 W 60 h9 B 61 h8 W 62 g9 MARK #61 #55 #38 #40 #42 COM White 62: It all depends on whether Black can get his group (61, 55 etc.) out to safety or not. If he can, then White’s group 38, 40, 42 becomes very weak indeed. ENDCOM