EVENT BOARDSIZE 19 BLACK Geoffrey Gray, 5k WHITE Yoshiaka Nagahara, 3p PLACE Tokyo DATE Sep 1970 HANDICAP 9 KOMI 0.5 RESULT W+Resign ANALYSIS John Diamond SOURCE BGJ 19, January 1973, Page 14 SETUP B d16 k16 q16 q10 q4 k4 k10 d10 d4 COM Copyright British Go Association 1973, 2002 Comments by John Diamond except "G:" by Geoffrey Gray. ENDCOM W 1 r14 B 2 o16 W 3 f3 B 4 d6 W 5 n4 B 6 q6 W 7 k7 COM White 7: A slightly unusual move. It is played to intimidate black into thinking that his handicap stone has become isolated and therefore needs to make two eyes. The usual attack is one point lower. ENDCOM B 8 g5 COM Black 8: G: This is questionable; Nagahara says it is bad but Basic Techniques of Go says it is good! -- : In any event it isn’t so bad as it has the correct idea of separating white’s stones into small weak groups whilst solidifying black’s. ENDCOM W 9 d3 COM White 9: Played to stabilise white’s stone 3 and make trouble for black in the corner. ENDCOM B 10 c3 COM Black 10: Correct. ENDCOM W 11 c2 B 12 b2 MARK A@c4 B@d2 COM Black 12: Also correct. White is threatening to play at 13(A), but black must not be afraid of this as he has the counter-cut at 22(B). ENDCOM W 13 c4 B 14 b3 W 15 f5 B 16 f6 MARK A@g4 B@g6 C@e4 \T@d5 COM Black 16: Bad, as it leaves black full of weaknesses at cutting points and lets white play at 17('triangle') to force black into bad shape. It would have been better at A, B or 18(C). ENDCOM W 17 d5 B 18 e4 W 19 e5 B 20 e3 MARK A@f4 COM Black 20: Black can’t play at 23(A) because white captures 3 stones with a move one point to its right. ENDCOM W 21 e2 B 22 d2 PRISONER d3 W 23 f4 B 24 d3 W 25 e6 MARK #11 \T@d3 COM White 25: See how white has sacrificed 9(\t) and 11 to gain good shape for his stones and play at 25 to point at all black’s weaknesses. ENDCOM B 26 g6 MARK H@m5 COM Black 26: G: Better at H, this move only makes Black’s stones into one big, heavy, and thereby attackable group. ENDCOM W 27 e8 B 28 g8 MARK #5 #7 H@m5 COM Black 28: Again it would have been better to have played at H separating White’s stonees 5 and 7. -- G: Having played at 28 to protect these stones I have to continue with my plan. ENDCOM W 29 g9 B 30 j8 MARK F@f9 #7 #28 COM Black 30: Nice light play, attacking 7 and threatening to play at F. -- G: Analysis of moves 28 and 30 shows that 28 is wasted. ENDCOM W 31 f8 B 32 h8 MARK E@j7 #28 COM Black 32: G: Bad. This move is very heavy; it should be replaced by E. -- E also protects 28 from capture. ENDCOM W 33 f17 B 34 d14 W 35 m16 B 36 g16 MARK #35 B@p14 C@n15 D@l15 COM Black 36: Quite a good move, attacking White very vigorously. However, B, C or D are also very strong attacks in reply directly to 35. ENDCOM W 37 d17 B 38 c17 W 39 c18 B 40 b18 W 41 c16 B 42 b17 W 43 f16 B 44 e16 MARK G@d15 A@e17 B@f15 D@l15 I@g15 COM Black 44: This should have been calmly played at G. G: I played this so that I could play at 46(A) or 45(B) next. : After G a play at B would be very small and a play at I can be answered with D. ENDCOM W 45 f15 B 46 e17 MARK A@e14 COM Black 46: Better to play at 87(A) and protect the left hand side. ENDCOM W 47 m18 MARK #35 COM White 47: Isolating the middle handicap stone from the right corner and starting to form a base for 35. ENDCOM B 48 k18 W 49 m14 B 50 k14 W 51 o14 B 52 r15 MARK A@r16 B@p14 C@q14 \T@r14 COM Black 52: Should have been at 59(A) to aim at playing B or 53(C) to capture \t. ENDCOM W 53 q14 B 54 o18 MARK H@p15 \S@m18 C@n15 COM Black 54: Should be at H as the move played still leaves the corner open because of white’s stone at 'square'. -- G: Nagahara as white usually leaves possibilities open for Black, e.g. C at the moment, and usually waits for black to force him to cover up these threats! ENDCOM W 55 r17 B 56 q17 MARK A@s15 COM Black 56: A weak answer as it allows White play at 57(A). -- G: I was worried about my group in case white could live in the corner should I stop his connection. ENDCOM W 57 s15 B 58 s16 COM Black 58: Played to get a live group in the corner although it allows white to get a settled group on the outside. ENDCOM W 59 r16 B 60 s17 MARK #52 COM Black 60: Black must of course give up his stone now at 52. ENDCOM W 61 q15 PRISONER r15 B 62 r18 W 63 k12 COM White 63: White does not save his two stones, which is only worth one point since if Black captures white can retake immediately, but instead proceeds to attack Black by separating the stones on the upper side from the central stone. ENDCOM B 64 l13 W 65 l11 B 66 m12 COM Black 66: This sequence is not too bad for Black. ENDCOM W 67 n17 COM White 67: A curious move for a professional - he seems to be worried about some disconnection possibilities, but it is still tricky for Black. ENDCOM B 68 l15 MARK K@n14 A@o17 B@p17 L@n13 J@m15 COM Black 68: An odd move. He cannot cut at K because after 69(A), 70(B) white can connect by J, K, L. ENDCOM W 69 o17 B 70 p17 W 71 n18 B 72 p19 W 73 o15 MARK C@n15 COM White 73: Prevents Black playing at C. ENDCOM B 74 q12 MARK C@n15 COM Black 74: Attacks White’s group: however, it seems to be able to get two eyes quite easily because White can play C. ENDCOM W 75 o12 B 76 m11 W 77 l10 B 78 o11 MARK A@f13 COM Black 78: G: I was worried about connecting my weak groups. -- : This is in fact not necessary, for he can counter-attack by playing at 93(A), separating White’s groups instead. ENDCOM W 79 k8 MARK M@h10 COM White 79: G: From here on M is a good move and Nagahara only stops me playing there when he is forced to by me! ENDCOM B 80 h12 COM Black 80: Very curious. -- G: It does not do anything. ENDCOM W 81 h14 B 82 j13 MARK M@h10 COM Black 82: G: Stopping connection, but M is still very good. ENDCOM W 83 j15 COM White 83: Making space for himself on the upper side. ENDCOM B 84 k15 W 85 f12 B 86 d12 MARK M@h10 A@j11 B@g10 N@j10 P@h11 #80 Q@k11 R@l12 S@l9 C@g11 COM Black 86: G: Bad, purely territorial. -- : M should be played; tactical and therefore urgent moves have priority over big territorial ones. -- G: If M and White 98(A) then what? : 95(B) resists the cuts with strength. Also N is quite good. If P, Q, 80, R, 97(C) leaves Black with a cut at S for safety. ENDCOM W 87 e14 B 88 e13 MARK A@d15 B@e15 COM Black 88: G: Idiotic. I cannot follow up at 91(B) after the next move at 89(A). A better move would have been 89. ENDCOM W 89 d15 B 90 c15 W 91 e15 B 92 b16 PRISONER c16 W 93 f13 B 94 f10 W 95 g10 B 96 f9 W 97 g11 MARK M@h10 COM White 97: After this M is no good any longer! The black group on the lower side is now in jeopardy. ENDCOM B 98 j11 W 99 j9 B 100 k9 W 101 l9 B 102 h9 W 103 h10 B 104 j10 PRISONER j9 MARK \T@k4 \S@n4 COM Black 104: Black has now saved his one central stone in gote and should have counter-attacked using black 'triangle' to strengthen his group and weaken white’s stone at 'square'. ENDCOM W 105 j12 B 106 h13 W 107 h11 COM White 107: Black’s lower group is now finally cut off from the upper one and must find its own life. ENDCOM B 108 j14 MARK T@j6 COM Black 108: A ghastly mistake - it should have been at T. White can cut Black’s upper group in half by U, 108, V but Black can gain an easy life by playing at W. ENDCOM W 109 k11 B 110 j9 MARK T@j6 COM Black 110: No! Black must give up these four stones which will connect all White’s central stones into a live group and play T. After this Black has no alternatives to losing eight stones, thereby connecting the lower left group to White’s triumphant central one and thus leaving white with no problem at all. ENDCOM W 111 g7 B 112 h7 W 113 h6 B 114 f7 PRISONER g7 W 115 j7 B 116 g7 W 117 h5 B 118 g4 W 119 h4 B 120 g3 W 121 g2 B 122 h3 W 123 j3 B 124 h2 W 125 j2 B 126 g1 W 127 f2 B 128 j4 W 129 e7 COM Black resigns after 129. ENDCOM