EVENT BOARDSIZE 19 BLACK Jim Barty, 4 dan WHITE Jim Bates, 4 dan PLACE InterVarsity Club, Covent Garden, London DATE April 1982 RESULT W+Resign ANALYSIS Jim Barty SOURCE BGJ 56, June 1982, Page 10 COM Copyright British Go Association 1982, 2004 ENDCOM B 1 c4 W 2 p3 B 3 e3 W 4 q17 B 5 d16 W 6 c10 B 7 r4 W 8 r6 B 9 p4 W 10 o4 B 11 p5 W 12 q2 B 13 r5 W 14 q7 B 15 r2 W 16 r3 B 17 s3 W 18 q3 B 19 s2 W 20 m3 B 21 o5 W 22 n4 B 23 o7 W 24 s5 B 25 s4 W 26 r10 B 27 q15 W 28 r13 B 29 r17 W 30 r18 B 31 r16 W 32 p18 B 33 o16 MARK A@p14 #26-29 COM Black 33: If Black plays 35 (A) and White replies at 33 the black stones seem to be on dame points, so black 33 was played to push White down and give Black some shape in the centre. But having played this way Black should carry on pushing. When White plays 36 to 39 the black stones become desperately overconcentrated. In retrospect it is probably not a very good idea to force White into a strong position facing the black hoshi stone. After 26 and 28 the corner is small and perhaps Black should play 29 on the star point in the middle of the top side. ENDCOM W 34 n17 B 35 p14 W 36 n16 B 37 n15 W 38 m15 B 39 n14 MARK #36-39 COM If Black plays 35 (A) and White replies at 33 the black stones seem to be on dame points, so black 33 was played to push White down and give Black some shape in the centre. But having played this way Black should carry on pushing. When White plays 36 to 39 the black stones become desperately overconcentrated. In retrospect it is probably not a very good idea to force White into a strong position facing the black hoshi stone. After 26 and 28 the corner is small and perhaps Black should play 29 on the star point in the middle of the top side. ENDCOM W 40 g17 B 41 c8 W 42 c14 B 43 d14 W 44 c15 COM White 44: This is a good move and Black should answer at 46 not 45, even though it is usually bad to let White push through at 45, If Black can take a solid 10 points of territory in the corner with sente with which to reduce any emerging White moyo then the game is still playable. ENDCOM B 45 d15 W 46 c16 B 47 c17 MARK A@c13 B@b12 C@j16 COM Black 47: Again Black is obsessed with the corner rather than the overall position; Black must hane on the outside at 48 (A) and again at 52 (B), this way he might keep the corner and still get to invade around 50 (C). ENDCOM W 48 c13 COM White 48 and 50: Natural, Black has been completely outplayed here, the wall is useless. ENDCOM B 49 d13 W 50 j16 COM White 48 and 50: Natural, Black has been completely outplayed here, the wall is useless. ENDCOM B 51 c12 COM Black 51 to White 56: 53 is a useful aji stone and makes it harder for White to invade the lower left corner. ENDCOM W 52 b12 B 53 b11 W 54 c11 B 55 d12 W 56 b13 MARK #51-56 COM Black 51 to White 56: 53 is a useful aji stone and makes it harder for White to invade the lower left corner. ENDCOM B 57 k3 COM Black 57: However, Black is losing and the aggression unleashed from this move onwards is Black’s best effort to catch up. ENDCOM W 58 l5 B 59 k5 W 60 b4 B 61 b3 W 62 d4 B 63 c3 W 64 d6 B 65 c5 W 66 k2 B 67 l2 W 68 l3 B 69 j2 W 70 k4 B 71 j3 W 72 j4 B 73 h4 W 74 j5 B 75 h5 W 76 f4 COM White 76: A long time later White remarked "When I played this move I wasn’t sure if it was a brilliance or an overplay and I’m still not sure!" Black simply saw a target. ENDCOM B 77 b10 W 78 b9 B 79 c9 W 80 a11 B 81 e7 W 82 h3 B 83 h6 COM Black 83: The severest move Black could think of. ENDCOM W 84 e6 B 85 f3 MARK A@f7 COM Black 85: Black thought that if 85' had been at 86 (A) White could live. Whether this is true or not is left as on exercise for the reader. ENDCOM W 86 f7 B 87 j6 MARK A@k6 COM Black 87: Abysmal - Black is very likely to want to play 88 (A) himself later. ENDCOM W 88 k6 PRISONER k5 B 89 f8 W 90 e8 B 91 d10 COM Black 91 to White 96: I had a blind spot here and did not see 96 coming at all. Black now has the problem of finding 20 points somewhere. ENDCOM W 92 a10 PRISONER b11 b10 B 93 g7 W 94 d7 PRISONER e7 B 95 e9 W 96 b7 MARK #91-96 COM Black 91 to White 96: I had a blind spot here and did not see 96 coming at all. Black now has the problem of finding 20 points somewhere. ENDCOM B 97 l15 W 98 m16 B 99 h16 W 100 j17 B 101 r8 W 102 q8 B 103 r11 W 104 s10 B 105 s6 W 106 s7 B 107 t5 PRISONER s5 W 108 s8 B 109 h17 W 110 h18 B 111 g16 W 112 g18 B 113 j15 W 114 m14 B 115 k15 W 116 m13 B 117 k17 W 118 k18 B 119 l17 W 120 l18 B 121 k12 W 122 j9 MARK A@k10 COM White 122: This is a good move and 123 (A) is an inadequate reply. ENDCOM B 123 k10 W 124 d11 B 125 f10 MARK A@e11 COM Black 125: Should be at 126 (A) but Black is still not going to make much territory here. ENDCOM W 126 e11 B 127 f11 W 128 g8 B 129 f9 W 130 e12 B 131 f12 W 132 e13 B 133 b17 W 134 g14 B 135 e17 W 136 h7 B 137 r12 COM Black 137: an overplay. ENDCOM W 138 h13 B 139 k13 W 140 g6 PRISONER g7 B 141 h2 W 142 d18 B 143 h11 COM Black 143: Black was afraid of a white play here, but the corner has less scope for thrashing about than the centre group. ENDCOM W 144 e18 B 145 d17 COM Black 145 to 159: This is all nonsense. If 158' had been at 159 the corner would die. ENDCOM W 146 f16 B 147 f17 W 148 h15 B 149 f18 W 150 f19 B 151 e19 W 152 d19 PRISONER e19 B 153 c18 W 154 g19 B 155 c19 W 156 e19 B 157 a18 W 158 b16 B 159 b19 MARK #145-159 COM Black 145 to 159: This is all nonsense. If 158' had been at 159 the corner would die. ENDCOM W 160 s13 B 161 t11 W 162 p12 B 163 p11 W 164 s11 B 165 s12 W 166 t10 B 167 t12 W 168 q13 B 169 q11 W 170 o12 B 171 p9 COM Black 171: Sente to kill the white group, but a bit too obviously so. ENDCOM W 172 o11 B 173 o10 W 174 q10 B 175 p10 W 176 t7 B 177 m11 W 178 n12 MARK A@s15 COM White 178: A play at 179 (A) would leave the black group dead. ENDCOM B 179 s15 COM Black 179: Actually Black can still be killed. See if you can read it out. ENDCOM W 180 j7 B 181 g3 PRISONER h3 W 182 m8 B 183 m9 W 184 l9 B 185 m10 W 186 s17 COM White 186: Black resigned on seeing this. The game is irretrievably lost. Black has been outplayed in just about every phase of this game. ENDCOM