EVENT BOARDSIZE 19 BLACK Richard Granville WHITE Mr. Huang PLACE Paris DATE Easter 1982 RESULT B ANALYSIS M Macfadyen SOURCE BGJ 56, June 1982, Page 18 COM Copyright British Go Association 1982, 2004 ENDCOM B 1 r16 W 2 d16 B 3 q3 W 4 d4 B 5 f17 W 6 h17 COM White 6: Richard criticised this play, though White could still get a fair result with 8 at 9. Allowing Black to play 13, nullifying the wall, is bad for White. ENDCOM B 7 c17 W 8 c16 B 9 d17 W 10 e16 B 11 f18 W 12 g15 B 13 c10 W 14 p17 B 15 q15 W 16 n16 B 17 k4 W 18 q5 B 19 p5 W 20 p6 B 21 o5 W 22 q4 B 23 p3 W 24 r3 B 25 q6 W 26 p4 COM White 26, 28, 34: Highly unorthodox and not very convincing - usually White plays 26' at 39, then pushes black along with 38 and 41 before cutting with 26 and 28. (See variation) ENDCOM VAR W 1 r6 B 2 q7 W 3 r7 B 4 q8 W 5 r8 ENDVAR B 27 o4 W 28 o3 COM White 26, 28, 34: Highly unorthodox and not very convincing - usually White plays 26' at 39, then pushes black along with 38 and 41 before cutting with 26 and 28. ENDCOM B 29 r2 W 30 r4 B 31 o2 W 32 n3 B 33 s2 W 34 s6 COM White 26, 28, 34: Highly unorthodox and not very convincing - usually White plays 26' at 39, then pushes black along with 38 and 41 before cutting with 26 and 28. ENDCOM B 35 q7 W 36 n2 B 37 s7 W 38 r7 MARK A@n6 COM White 38: Up to 37 White seems to have collapsed totally but with this ingenious play he achieves a non-resignable result (though it's not clear what he intends to do if 41' is at 42 (A)). ENDCOM B 39 r6 W 40 p7 B 41 r8 PRISONER r7 W 42 n6 B 43 r5 W 44 g4 B 45 c13 MARK #17 COM Black 45, 47: It is hard to imagine a combination more helpful to White. This is the point at which Black should be playing solidly to simplify the game. Instead he generates three weak groups out of nowhere, and has to win the game all over again. He should have run into the centre with 17, hoping to attack White's wall later. ENDCOM W 46 c8 B 47 c3 MARK #17 #45 COM Black 45, 47: It is hard to imagine a combination more helpful to White. This is the point at which Black should be playing solidly to simplify the game. Instead he generates three weak groups out of nowhere, and has to win the game all over again. He should have run into the centre with 17, hoping to attack White's wall later. ENDCOM W 48 c4 B 49 d3 W 50 e2 COM White 50 is a good move. Black should be able to settle himself without much trouble, but he plays some very clumsy moves here: ENDCOM B 51 e3 W 52 f2 B 53 e4 W 54 d6 B 55 e5 W 56 e8 B 57 g5 W 58 h5 B 59 g6 MARK #17 A@h4 COM Black 59: Awful - he must cut at 60 (A). This would bring 17 back into the game and leave no good continuation for White. ENDCOM W 60 h4 B 61 e6 W 62 b14 B 63 b13 W 64 b9 B 65 e10 W 66 g8 B 67 h6 W 68 j6 B 69 j7 MARK A@h8 B@f8 C@g7 COM Black 69: Careless - he should play 73 (A) first. Fortunately for Black, White believes his pseudo tesuji at 71 (B) and doesn't play 74' at 77 (C). ENDCOM W 70 h7 B 71 f8 W 72 f9 B 73 h8 W 74 d11 B 75 e9 W 76 f7 PRISONER f8 B 77 g7 PRISONER h7 W 78 f11 COM White 78 and 80 lean on the left side to prepare an attack on the right, then he seems to change his mind and try to kill the left group. Black lives easily, and then adds an unnecessary stone at 103. ENDCOM B 79 e11 W 80 f12 COM White 78 and 80 lean on the left side to prepare an attack on the right, then he seems to change his mind and try to kill the left group. Black lives easily, and then adds an unnecessary stone at 103. ENDCOM B 81 b10 W 82 k6 B 83 c9 W 84 b8 B 85 e12 W 86 a13 B 87 a12 W 88 b17 B 89 b18 W 90 b16 B 91 a18 W 92 a11 B 93 a14 PRISONER a13 W 94 a10 B 95 b11 W 96 d12 B 97 d13 W 98 c12 B 99 d8 W 100 d7 B 101 d9 W 102 e7 B 103 a9 PRISONER a11 a10 COM White 78 and 80 lean on the left side to prepare an attack on the right, then he seems to change his mind and try to kill the left group. Black lives easily, and then adds an unnecessary stone at 103. The record stops at 103. ENDCOM