EVENT WHITE Eddy Shaw, 3d, UK BLACK Frank Janssen, 4d, NL RESULT W+0.5 BOARDSIZE 19 KOMI 5.5 SOURCE BGJ 66 November 1985 page 12 COM Copyright British Go Association 1985, 1999 Black Rank: 4 dan Write Rank: 3 dan ENDCOM B 1 D4 W 2 Q16 B 3 D16 W 4 P3 B 5 D10 W 6 F3 B 7 E5 W 8 R4 B 9 O17 W 10 F17 COM White 10: Good. ENDCOM B 11 H16 W 12 F15 B 13 D14 W 14 F13 B 15 R14 W 16 Q14 MARK A@O16 COM White 16: Quite OK; he could also play on the other side at 24 (A). ENDCOM B 17 Q13 W 18 P14 B 19 R15 W 20 R16 B 21 N16 W 22 P17 B 23 P18 W 24 O16 B 25 O18 W 26 Q18 MARK B@Q11 A@R11 COM White 26: Too slow, since the corner is still not secure. White should attack at 45 (A) or 54 (B). ENDCOM B 27 N14 W 28 S16 COM White 28 secures the corner, but it has taken too many moves. ENDCOM B 29 E17 W 30 E18 B 31 D18 W 32 K16 B 33 M17 W 34 M15 B 35 F18 MARK A@N15 COM Black 35: Extraordinary - the connection at 36 (A) is the only move. ENDCOM W 36 N15 B 37 G17 W 38 L18 MARK A@M16 COM White 38 looks good, but there is bad aji. Nakayama spent some time analysing the fight in the variation shown to move 41 and decided that white could not win it. Therefore 38' should play atari on one stone (at A). ENDCOM B 39 O15 W 40 P16 B 41 R10 COM See variation. See also comments to move 38. ENDCOM VAR B 1 L15 W 2 L16 B 3 M16 W 4 M14 B 5 K15 W 6 M13 B 7 L17 W 8 K17 B 9 M18 W 10 K18 B 11 J16 W 12 H18 B 13 G18 W 14 P19 B 15 N18 W 16 M19 B 17 O19 W 18 Q19 B 19 J17 W 20 J18 B 21 L19 W 22 K19 B 23 H19 MARK L15 COM If Black plays the nose tesuji at 1, White cannot win the resulting semeai. ENDCOM ENDVAR W 42 R8 B 43 G4 W 44 R12 B 45 R11 W 46 Q12 B 47 S12 W 48 S13 B 49 R13 W 50 S11 B 51 T12 W 52 T13 B 53 P12 W 54 Q11 B 55 P10 W 56 P11 MARK A@Q10 COM White 56 could also be at 61 (A). ENDCOM B 57 O11 MARK A@Q10 W 58 T11 B 59 S12 W 60 T12 B 61 Q10 W 62 S12 B 63 O10 W 64 P13 B 65 O12 W 66 S9 B 67 J14 COM Black 67: Thank you very much. ENDCOM W 68 L15 B 69 O4 W 70 O3 B 71 N4 W 72 K4 B 73 G3 W 74 N3 B 75 F11 W 76 H12 B 77 K6 W 78 D13 B 79 C14 W 80 G11 B 81 F10 MARK A@F12 COM Black 81' must be at 82 (A) to spoil white's eye shape. ENDCOM W 82 F12 B 83 G14 W 84 G10 B 85 G9 W 86 H9 B 87 H8 W 88 D11 B 89 E9 W 90 C11 B 91 J9 W 92 H10 B 93 C10 W 94 G8 B 95 F9 W 96 J8 B 97 H7 W 98 K9 B 99 S4 W 100 R3 MARK A@S5 COM White 100 should hane at A to take a bigger corner. ENDCOM B 101 K3 W 102 C3 B 103 C4 W 104 G2 B 105 E2 W 106 B4 MARK A@C2 COM White 106: Terrible - 107 (A) spoils all White's possibilities in this corner. ENDCOM B 107 C2 W 108 J3 B 109 L3 W 110 J7 B 111 J6 W 112 H6 B 113 G7 W 114 L4 B 115 J4 W 116 J5 B 117 H4 W 118 G6 B 119 F7 W 120 M4 B 121 J2 W 122 L7 COM However, up to 122 white succeeds in getting some stones on the outside and developing an attack on Black's centre group. ENDCOM B 123 O7 COM Black decides to give up two stones with 123 and 127 ENDCOM W 124 K5 B 125 Q7 W 126 R6 B 127 M7 COM Black decides to give up two stones (/\) with 123 and 127 ENDCOM W 128 L6 B 129 B11 W 130 F6 B 131 E6 W 132 B12 B 133 B10 W 134 Q8 B 135 P8 W 136 P6 B 137 Q6 W 138 Q5 B 139 P5 W 140 O5 B 141 L11 W 142 L10 B 143 K11 W 144 K10 B 145 M10 W 146 M9 B 147 N9 W 148 J11 B 149 B13 W 150 E14 B 151 M2 W 152 M8 B 153 N8 W 154 M11 B 155 M12 W 156 N10 B 157 N11 W 158 M10 B 159 K13 COM White's attack was not as severe as it might have been. For example 148' could have cut at 154; and 152' should be omitted (after 158 it could be at 153), and so the game got into a tight yose. Unfortunately the remaining alarums and excursions are lost to posterity, but it is known that White eventually squeezed home by half a point. ENDCOM