British Go
Journal No. 67. April 1986. Page 4.
British Championship - Game 1
During the seven years of Matthew Macfadyen's tenure of the British
Go Championship, in only one year has Terry Stacey not been his
challenger for the title. We present here in full the four championship
games which ended in a 3-1 victory for the patient challenger in games
1, 2 and 4. (M) signifies Matthew's comments and (S) those of Terry.
According to Terry, the games were characterised by a fairly
consistent level, interspersed with severe mistakes or sequences of
mistakes causing the lead to suddenly change hands. The standard of play
following the final turning point in each game was typically fairly poor
on the part of one or both players because of byoyomi or lack of
concentration.
Black: Matthew Macfadyen, 6d
White: Terry Stacey, 5d
The game-file in SGF format.
- White 22 - Black 29: (S) Makes the game unfavourable for White.
White 22' at 25 followed by black 24 etc would be better.
- White 26: (M) May be better one line lower. White 28 is too
optimistic; of course black won't answer and white is in trouble.
Figure 2 (51-101)
                  
                      
                      
                      
                    
                       
                      
                     
                   
                  
                   
                      
                       
                       
                     
                  
                  
                  
                  
62 at 51; 87 at ; 96 ko at 88; 99 ko at 93.
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- White 52: (M) Too heavy. (S) Better at 60.
- White 64: (M) Now white has 3 groups all in bad shape in the same
area.
- Black 65: (M) Terrible - I spent a long time analysing various more
vigorous moves at the top and none of them works - yet. Therefore Black
should play 73 leaving the bad aji at the top until it comes to the
boil. Up to 76 white settles himself with territory at the top, and 77
needs to kill to get Black's money back.
- Black 87: (S) Only playable if white 88 does not lead to ko, which
it does. (M) Slow, probably 100 making good shape was better. The ko
should be White's problem , not Black's.
Figure 3 (102-154)
                   
                    
                    
                    
                        
                        
                     
                     
                      
                        
                    
                   
                    
                  
                     
                  
                   
                   
                  
105 ko at ,
108 ko at 102.
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- Black 111: (S) Should continue the ko having started it. (M) Not a
ko threat, but takes away two good threats white had here. Black is
still ahead, though it's getting close.
- White 128: (S) Might have been better at 129, but Black loses the
game in the sequence to 139. Black 129' should have been at 131, and
B131' has to be at 137. (M) Idiotic, this must be at 137. Up to 139
white gets a gift of 24 points. The rest of the game is just thrashing
around.
Figure 4 (155-220)
                  
                    
                      
                     
                     
                  
                    
                    
                    
                     
                       
                      
                     
                     
                   
                      
                   
                  
                  
158 ko at ,
161 ko at 61, 164 at , 210 at 181.
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White won.
Game 2 is on page
6.
This article is from the
British Go Journal
Issue 67
which is one of a series of back issues now available on the web.
Last updated Thu May 04 2017. If you have any comments, please email the webmaster on web-master AT britgo DOT org.