Event Black Matthew Macfadyen, 6d White Terry Stacey, 5d Place Game 1 of 1986 British Championship Result W Source BGJ 67, April 1986, Page 4 Com Copyright British Go Association 1986, 1999 (M) comments by Macfadyen. (S) comments by Stacey EndCom B 1 q16 W 2 d4 B 3 q3 W 4 c17 B 5 f3 W 6 d6 B 7 k4 W 8 o17 B 9 q14 W 10 k16 B 11 d16 W 12 d17 B 13 e16 W 14 b15 B 15 d13 W 16 q5 B 17 p5 W 18 p6 B 19 o5 W 20 q4 B 21 p3 W 22 q7 Com White 22 - Black 29: (S) Makes the game unfavourable for White. White 22' at 25 followed by black 24 etc would be better. EndCom B 23 r6 W 24 q6 B 25 r3 W 26 r11 Com White 26: (M) May be better one line lower. White 28 is too optimistic; of course black won't answer and white is in trouble. EndCom B 27 r8 W 28 r7 B 29 q9 Com White 22 - Black 29: (S) Makes the game unfavourable for White. White 22' at 25 followed by black 24 etc would be better. EndCom W 30 n7 B 31 p10 W 32 m5 B 33 m4 W 34 n4 B 35 n5 W 36 l4 B 37 m3 W 38 m6 B 39 l3 W 40 p11 B 41 o11 W 42 p12 B 43 p8 W 44 o7 B 45 n9 W 46 o12 B 47 n11 W 48 p15 B 49 q15 W 50 q18 B 51 o16 W 52 p16 Com White 52: (M) Too heavy. (S) Better at 60. EndCom B 53 p14 W 54 o15 B 55 o14 W 56 n12 B 57 m12 W 58 n13 B 59 p17 W 60 n16 Prisoner o16 B 61 n15 W 62 o16 B 63 n14 W 64 m13 Com White 64: (M) Now white has 3 groups all in bad shape in the same area. EndCom B 65 q17 Com Black 65: (M) Terrible - I spent a long time analysing various more vigorous moves at the top and none of them works - yet. Therefore Black should play 73 leaving the bad aji at the top until it comes to the boil. Up to 76 white settles himself with territory at the top, and 77 needs to kill to get Black's money back. EndCom W 66 p18 B 67 m16 W 68 n18 B 69 r18 W 70 l12 B 71 m11 W 72 m17 B 73 l13 W 74 k13 B 75 l14 W 76 m14 B 77 l7 W 78 m8 B 79 l8 W 80 k5 B 81 m7 W 82 n6 B 83 l5 Prisoner l4 W 84 l6 B 85 k6 W 86 j5 B 87 l4 Com Black 87: (S) Only playable if white 88 does not lead to ko, which it does. (M) Slow, probably 100 making good shape was better. The ko should be White's problem , not Black's. EndCom W 88 s8 B 89 s9 W 90 s6 B 91 t8 W 92 t7 B 93 s7 Prisoner s8 W 94 k7 B 95 j6 W 96 s8 Prisoner s7 B 97 l17 W 98 l18 B 99 s7 Prisoner s8 W 100 l9 B 101 k8 W 102 s8 Prisoner s7 B 103 o18 W 104 o19 Prisoner o18 B 105 s7 Prisoner s8 W 106 j8 B 107 k9 W 108 s8 Prisoner s7 B 109 k12 W 110 m15 B 111 j7 Prisoner k7 Com Black 111: (S) Should continue the ko having started it. (M) Not a ko threat, but takes away two good threats white had here. Black is still ahead, though it's getting close. EndCom W 112 t9 Prisoner t8 B 113 e5 W 114 d5 B 115 d2 W 116 d10 B 117 k14 W 118 d14 B 119 e14 W 120 c14 B 121 e12 W 122 f13 B 123 e13 W 124 f15 B 125 e15 W 126 f10 B 127 g11 W 128 r13 Com White 128: (S) Might have been better at 129, but Black loses the game in the sequence to 139. Black 129' should have been at 131, and B131' has to be at 137. (M) Idiotic, this must be at 137. Up to 139 white gets a gift of 24 points. The rest of the game is just thrashing around. EndCom B 129 s14 W 130 r14 B 131 s15 W 132 s18 B 133 r19 W 134 r15 B 135 s16 W 136 r17 B 137 s17 W 138 r16 B 139 t18 W 140 f7 B 141 c3 W 142 g5 B 143 c11 W 144 c10 B 145 b10 W 146 b9 B 147 b12 W 148 h15 B 149 b8 W 150 a10 B 151 a11 W 152 b11 Prisoner b10 B 153 t10 W 154 a12 Prisoner a11 B 155 t8 Prisoner t9 W 156 f11 B 157 f12 W 158 t9 Prisoner t8 B 159 c16 W 160 b16 B 161 t8 Prisoner t9 W 162 g12 B 163 g13 W 164 t9 Prisoner t8 B 165 j16 W 166 s4 B 167 j17 W 168 j15 B 169 k15 W 170 l15 B 171 j13 Prisoner k13 W 172 g17 B 173 e17 W 174 h18 B 175 j18 W 176 h17 B 177 f5 W 178 g4 B 179 f6 W 180 g6 B 181 g7 W 182 f4 B 183 f9 W 184 g10 B 185 e7 W 186 f8 B 187 e8 W 188 g8 B 189 g9 W 190 h7 Prisoner g7 B 191 e4 W 192 e6 B 193 e3 W 194 e9 B 195 h9 W 196 j9 B 197 h10 W 198 j10 B 199 h11 W 200 k10 B 201 d8 W 202 c8 B 203 c7 W 204 c9 B 205 d7 W 206 b6 B 207 b7 W 208 c6 B 209 h8 W 210 g7 B 211 h5 W 212 g3 B 213 g2 W 214 k7 Prisoner k9 k8 l8 l7 m7 k9 k8 l8 l7 m7 B 215 j4 Prisoner j5 k5 W 216 d9 B 217 h3 W 218 a7 B 219 g14 W 220 l11 Com White wins. EndCom