Event Black Terry Stacey, 5d White Matthew Macfadyen, 6d Place Game 2 of 1986 British Championship Komi 5.5(?) Result W+3.5 Source BGJ 67, April 1986, Page 6 Com Copyright British Go Association 1986, 1999 (M) comments by Macfadyen. (S) comments by Stacey EndCom B 1 q16 W 2 d17 B 3 q3 W 4 e3 B 5 c4 W 6 q5 B 7 q8 W 8 o4 Com White 8-28: (M) A sort of joseki, but 15-16 should be omitted to leave black's cutting stones lighter. EndCom B 9 p5 W 10 p4 B 11 q4 W 12 q6 B 13 o5 W 14 n4 B 15 n5 Mark A@m4 B@p7 Com White 8-28: (M) A sort of joseki, but 15-16 (A) should be omitted to leave black's cutting stones lighter. Black 15: (S) Better at 17 (B). EndCom VAR B 1 p7 ENDVAR W 16 m4 B 17 p7 Com Black 17: (S) Is better shape if one line to the left. EndCom VAR B 1 o7 ENDVAR W 18 s4 B 19 s3 W 20 s6 B 21 r4 W 22 r5 B 23 t4 W 24 s5 B 25 r2 Mark A@p2 Com Black 25: (S) Is better at 26 (A). EndCom VAR B 1 p2 ENDVAR W 26 p2 B 27 q2 W 28 r9 Com White 8-28: (M) A sort of joseki, but 15-16 should be omitted to leave black's cutting stones lighter. EndCom B 29 n7 W 30 d5 B 31 c5 W 32 d6 B 33 c7 W 34 l6 B 35 s7 Mark A@r8 Com Black 35: (M) Must play 36 (A) first. Now white gets two eyes on the side and a light cutting group in the centre, instead of a heavy one- eyed group. (S) A blunder. White has a definite advantage already. EndCom VAR B 1 r8 ENDVAR W 36 r8 B 37 r11 W 38 q9 B 39 p9 W 40 p10 B 41 q10 W 42 r7 B 43 p11 W 44 o10 B 45 o9 W 46 n10 B 47 l7 W 48 k6 B 49 m6 W 50 q12 B 51 q11 W 52 n12 B 53 q14 W 54 m8 B 55 m7 W 56 k7 B 57 l8 W 58 m9 B 59 k8 W 60 h7 B 61 j8 W 62 h6 Com White 62: (M) Slow but almost completes the territory. EndCom B 63 k11 W 64 q13 B 65 p14 W 66 k13 B 67 d3 W 68 d2 B 69 c2 W 70 d4 B 71 c3 W 72 o17 B 73 n15 W 74 l11 B 75 l10 W 76 l12 B 77 h11 W 78 q17 Mark A@s12 Com White 78-120: (M) May look skilful, but actually White loses out here, since black becomes thick and white weak in the centre; also White's good move at 82 (A) disappears. Up to 120, white gets a very weak group and black starts building the side. EndCom B 79 r17 W 80 r18 B 81 s18 W 82 s12 B 83 o13 W 84 r16 B 85 s17 W 86 o12 B 87 p12 W 88 p13 B 89 s13 W 90 q15 B 91 p16 W 92 r12 B 93 s11 W 94 o14 B 95 t12 W 96 p15 B 97 r13 Prisoner p13 q13 q12 r12 s12 W 98 o16 B 99 o15 W 100 p17 Prisoner p16 q16 B 101 n14 Prisoner o14 W 102 s16 Com EndCom B 103 h13 W 104 k15 B 105 m17 W 106 q18 B 107 l14 W 108 j13 B 109 h14 W 110 j15 B 111 g16 W 112 l17 B 113 l16 W 114 k17 B 115 m18 W 116 m16 B 117 n16 W 118 g17 B 119 f17 W 120 g18 Com White 78-120: (M) May look skilful, but actually White loses out here, since black becomes thick and white weak in the centre; also White's good move at 82 disappears. Up to 120, white gets a very weak group and black starts building the side. EndCom B 121 h16 W 122 j18 B 123 e15 W 124 c15 B 125 c14 Mark A@f18 Com Black 125: (S) May be better at 157, followed by white 158, black 134. EndCom VAR B 1 f18 W 2 l18 B 3 c13 ENDVAR W 126 b14 B 127 b15 W 128 b16 B 129 d15 W 130 c16 B 131 b13 W 132 a15 Prisoner b15 B 133 d7 Mark A@e2 Com Black 133: (S) Playing at 140 (A) is not enough. EndCom VAR B 1 e2 ENDVAR W 134 c13 Mark A@f4 Com White 134: (M) 212 (A) would be safer, but may not be enough. EndCom VAR W 1 f4 ENDVAR B 135 f3 Com Black 135: (S) Seems to be necessary, but unfortunately did't work. (M) The fate of this invasion should decide the game. EndCom W 136 e4 B 137 k4 W 138 l4 B 139 f2 W 140 e2 B 141 k3 W 142 l2 B 143 g5 W 144 f6 B 145 k2 W 146 k5 B 147 m2 W 148 l3 B 149 l1 W 150 n2 B 151 h2 W 152 j4 B 153 j3 W 154 g3 B 155 g2 W 156 j1 Com White 156: (M) Kills, but a cutting point remains. EndCom B 157 f18 Com Black 157: (S) Should cut immediately with the sequence black 189, white 190, black 191, white 192, black 193. (M) The correct order of black's plays seems to be 161, 159, 158, 157. This becomes ko(?). EndCom VAR B 1 h4 W 2 k1 B 3 g6 W 4 g7 B 5 f7 ENDVAR VAR B 1 h17 Com [Ed - unsure if EBGJ has this sequence right!, I see no ko.] EndCom W 2 j17 B 3 l18 W 4 f18 ENDVAR W 158 l18 B 159 j17 W 160 j16 B 161 h17 W 162 h18 B 163 l15 W 164 k16 B 165 c12 W 166 d14 Prisoner c14 B 167 d13 W 168 e7 Com White 168: (M) Should be the end. (S) Gives White the game. EndCom B 169 c14 Prisoner c13 W 170 c6 B 171 b6 W 172 c13 Prisoner c14 B 173 n1 W 174 o1 B 175 c14 Prisoner c13 W 176 t2 B 177 t3 W 178 c13 Prisoner c14 B 179 n3 W 180 o2 B 181 c14 Prisoner c13 W 182 k10 B 183 e14 Prisoner d14 W 184 j11 B 185 j10 W 186 k12 Prisoner k11 B 187 f8 W 188 e8 Mark A@f7 Com White 188: (M) Absolute lunacy, 193 (A) is quite enough. (S) Looks reasonable, but nearly lost the game. EndCom VAR W 1 f7 ENDVAR B 189 h4 W 190 k1 B 191 g6 W 192 g7 B 193 f7 W 194 e9 B 195 f5 W 196 e6 B 197 j5 Prisoner j4 W 198 h5 B 199 f9 W 200 e10 B 201 c9 W 202 j6 B 203 f10 W 204 e11 B 205 h1 W 206 f1 B 207 j2 Prisoner j1 k1 W 208 k1 B 209 f11 W 210 e12 B 211 d10 W 212 f4 B 213 g4 W 214 h9 Com White 214: (M) Black is winning the semeai, so white had better kill the centre group, but even that should not be enough. (S) If white starts the semeai the result is ko, and white loses, hence black is now unexpectedly winning. But Black was sufficiently confused about the result of the semeai to waste a couple of moves on it and permit White to regain the lead. EndCom B 215 h10 W 216 j9 B 217 k9 W 218 g9 B 219 k11 Prisoner k10 W 220 b7 B 221 b8 W 222 k10 Prisoner k11 B 223 m5 W 224 l5 B 225 k11 Prisoner k10 W 226 b5 B 227 a7 Prisoner b7 W 228 k10 Prisoner k11 B 229 j1 Prisoner k1 W 230 k11 B 231 f12 W 232 n8 B 233 e13 W 234 h12 B 235 c1 W 236 h15 B 237 g15 W 238 g14 B 239 e17 W 240 g13 B 241 f13 W 242 d18 B 243 d11 W 244 m1 Prisoner n1 B 245 e1 W 246 s10 B 247 n1 Prisoner m1 W 248 m3 B 249 t10 W 250 t9 B 251 s15 W 252 t16 B 253 p19 W 254 n18 B 255 n19 W 256 o19 B 257 o18 Prisoner o19 W 258 n17 B 259 m15 Prisoner m16 W 260 l19 B 261 m19 W 262 r15 B 263 f14 W 264 j14 Prisoner h14 h13 B 265 o8 W 266 q7 B 267 e19 W 268 d19 B 269 d16 W 270 s14 B 271 t14 W 272 r14 B 273 a13 W 274 a14 B 275 r10 W 276 s9 B 277 m13 W 278 m12 B 279 o11 W 280 n11 B 281 g8 W 282 h8 B 283 p3 W 284 o3 Prisoner n3 B 285 b18 W 286 b17 B 287 q1 W 288 t5 B 289 s2 W 290 q19 B 291 m16 W 292 g19 B 293 e18 W 294 g10 B 295 g11 W 296 m1 Prisoner n1 m2 B 297 c19 W 298 c17 B 299 PASS Com Pass [Not shown in BGJ.] EndCom W 300 t15 Prisoner s15 B 301 t13 W 302 t11 Prisoner t10 Com [303 & 304 are not shown in BGJ.] White won by 3.5 points. EndCom