British Go
Journal No. 67. April 1986. Page 19.
Interpolis Match Game 1
In September of last year a unique match took place between Europe's
two strongest players. Yong-Su Yoo is a 32 year old Korean,
...[details omitted]. Ronald Schlemper is Dutch, aged 27,
the present European champion ...[details
omitted].
The match was organised and handsomely sponsored by Interpolis, a
Dutch insurance company with an admirable record of supporting what the
Dutch call 'denksporten'.
[Discussion omitted.]
Black: Ronald Schlemper
White: Yong-Su Yoo
Komi: 6
The game-file in Ishi and
SGF format.
- White 10: Schlemper expected this move at 41. But Yoo felt that if
Black plays next at 15, white 16, black 17, white 18*, then he has
invested too many stones at the top, especially since black can also
play a forcing move at 13.
*BGJ had white 4 which is impossible. 18 assumed.
- Black 15: The 15 and 17 combination are 'kikashi' forcing moves
which, here, strengthen black's position temporarily. If white plays 31
black can defend flexibly in a ko by playing A.
- White 22: A mistake, according to Yoo, because after 22-29 white
must defend in gote with 30, since the ladder after a black cut at B is
unfavourable. Black thus gets the big point of 31 first. Instead Yoo
recommends white 24, black 29, white 25, black 27. The likely
continuation is then white 31, black C (safest given white's strength
below), white D, black 49, white 32.
- White 32: Important both territorially and because it revives the
'aji' (latent potential) in 8.
- Black 35: A mistake. This invasion is large, but white builds
central thickness and gets sente to take the last big point at 46.
- White 44: Ideal timing. Black must submit
with 45 because of white's strong wall. If he tries to resist with 1 in
Dia 1 he loses the fight.
- Black 47: A small mistake. This move is 'aji keshi' erasing one's
own potential. Black loses the chance to play 48 himself.
- White 50: The follow-up to 32; the stone can connect to either 8 or
32.
Dia 1. If black resists with 1, white sets up a semeai
which he wins by one move. Note that white 16 is necessary otherwise
black cuts there and wins the fight.
- Black 53: A standard way of invading white's moyo, but a serious
blunder of omission. Black should first force with 60, white A for
reasons which will become apparent.
- Black 55: Also aji keshi; Black loses ko threats and the chance to
play 56.
- White 58: Descending to B leaves too much bad potential in the
corner. For example a black stone at C is virtually sente because of the
possibility of D.
- White 60 exploits black's*
failure to play here. Black is on the spot. He can hardly connect at 1
in Dia 2, since after 2-5 the two marked stones
have become completely redundant, and later A-D overconcentrates black
still further. But 61 leaves some very nasty aji in black's position
that Yoo skilfully exploits.
* BGJ had "white's".
- White 64: 'Attack with keima' says the proverb.
- Black 65: A standard 'tesuji' in this position
to extricate one's stones and well worth learning. If White replies with
1 in Dia 3, black breaks out in the sequence to 10.
- Black 69: May have been better at 70. The semeai
in Dia 4 leaves black two liberties ahead, although
white may have other options. Black now has great problems looking after
his weak group because of all the forcing moves white can make at the
top.
- Black 77-83: Best, but white can start a large ko in the corner
(with E).
- Black 89: The losing move. It eliminates the ko, but the bottom
group now falls under a fatal attack. Black must defend at 91, white
will start the ko, but black can take a large point such as F in
compensation, and the game would still be close.
- Black 91: The only chance now is to play at 94, but after white 91,
black loses half his group and white will end with sente to play on the
lower side.
- White 91-114: White's attack has put him clearly in the lead. 114
is actually bad he should extend to 115. But Yoo seems to have counted
that this capture, together with the large yose at 118 and 128, is
enought to win.
- Black 141: A last desperate attempt to get something from an attack
on white's top group. But ...
- White 160: ... White easily refutes it.
White wins by resignation after 180.
Game 2 is on page
22.
This article is from the
British Go Journal
Issue 67
which is one of a series of back issues now available on the web.
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British Go Association
web site.
Last updated 5 Sep 1999
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Copyright © British Go Association 1986, 1999