EVENT WHITE E. Shaw BLACK M. Macfadyen BOARDSIZE 19 DATE 1998-06-14 PLACE Daiwa KOMI 5.5 TIMELIMIT 3 hr RULES Japanese COM Black Rank: 6 dan Write Rank: 5 dan Round: 1 ENDCOM B 1 R16 W 2 D17 B 3 C4 W 4 Q3 B 5 O17 W 6 R5 B 7 E4 W 8 D15 B 9 K3 W 10 C10 B 11 J17 W 12 M3 B 13 K5 W 14 H5 B 15 H3 W 16 Q11 B 17 Q9 W 18 R14 B 19 Q16 W 20 O10 B 21 O9 W 22 N9 B 23 O8 W 24 N10 B 25 N8 W 26 C5 B 27 D4 W 28 B4 B 29 B3 W 30 G17 B 31 J15 W 32 M16 B 33 N15 W 34 K16 B 35 J16 W 36 M14 B 37 M15 W 38 L15 B 39 L14 W 40 K14 B 41 L13 W 42 K15 B 43 L18 W 44 O16 B 45 N16 W 46 M17 B 47 M18 W 48 K17 B 49 K18 W 50 N17 B 51 L17 W 52 P17 B 53 O18 W 54 O14 B 55 O15 W 56 P15 B 57 P16 W 58 N14 B 59 O16 W 60 J14 COM This result is good for White, who has successfully developed his centre position. ENDCOM B 61 C12 COM A deep invasion. Black's real problem is not to live with this stone, but to prevent the white centre from getting too big in the process ENDCOM W 62 E10 B 63 B15 W 64 C16 B 65 H14 W 66 K12 B 67 E12 W 68 D13 B 69 D12 W 70 H13 B 71 G14 W 72 G13 B 73 F14 W 74 F13 B 75 E13 W 76 E14 B 77 C13 W 78 D14 B 79 B11 COM Dubious, there is not room to make eyes on the side so Black should play the centre first. ENDCOM W 80 B10 B 81 B16 W 82 B17 B 83 F11 W 84 G9 B 85 J13 W 86 K13 B 87 B13 W 88 A12 B 89 A11 W 90 C14 B 91 B14 W 92 A16 B 93 A15 W 94 A13 COM If Black can live, this play loses points. ENDCOM B 95 D9 W 96 D10 B 97 B8 COM Aiming to connect along the edge as well as to counterattack the surrounding stones. ENDCOM W 98 E9 B 99 H11 W 100 J11 B 101 A10 W 102 C7 B 103 C8 W 104 D7 B 105 D8 W 106 E7 B 107 G10 COM A bad reading error. This play should be omitted. ENDCOM W 108 H9 B 109 E8 W 110 F8 B 111 D5 W 112 B6 COM This play would have been impossible without the erroneous exchange of 107 for 108 ENDCOM B 113 H12 W 114 J12 B 115 G12 COM Black lives, but White is a little ahead. ENDCOM W 116 A3 B 117 A2 W 118 A4 B 119 C2 W 120 H18 B 121 J18 W 122 L2 COM This gives Black a chance. ENDCOM B 123 O3 COM A severe invasion which cannot be captured. ENDCOM W 124 N4 B 125 P4 W 126 M6 B 127 Q4 W 128 R4 B 129 O6 W 130 N6 B 131 Q6 W 132 P2 B 133 O2 W 134 M8 B 135 R6 W 136 S6 B 137 S7 W 138 S5 B 139 R11 W 140 S8 B 141 R8 W 142 R10 B 143 S9 W 144 S15 COM White aims to invade the corner, but this play has no effect on the life and death of any of the groups ENDCOM B 145 R12 W 146 Q12 B 147 S10 W 148 R13 B 149 J7 COM Now the question is how much damage can be done to the white centre area ENDCOM W 150 G6 B 151 L7 W 152 M7 B 153 K2 W 154 G4 B 155 G3 W 156 S17 B 157 S16 W 158 T16 B 159 F10 W 160 F9 B 161 R2 COM Edmund went into overtime at this point. ENDCOM W 162 R3 B 163 S3 W 164 S2 B 165 K9 W 166 L10 B 167 L9 W 168 M9 B 169 L4 W 170 O5 B 171 J10 COM This play cuts off the big group on the left. White must be very careful ENDCOM W 172 A7 B 173 B7 W 174 K10 COM Very dangerous ENDCOM B 175 J9 W 176 H7 COM This play does not work, though neither player noticed that yet. ENDCOM B 177 G16 W 178 A8 B 179 A9 W 180 A6 B 181 B9 W 182 P6 B 183 O7 W 184 P5 B 185 Q5 W 186 R1 COM White tidies up the corner, but. . ENDCOM B 187 H8 COM There is no answer to this move. White cannot make two eyes. ENDCOM W 188 G8 B 189 F6 W 190 F7 B 191 J6 W 192 F4 COM White had to play this move earlier. It would probably have got an answer, then the big white group would live leaving a close game with White slightly ahead. ENDCOM B 193 F5 W 194 F3 B 195 E2 W 196 J8 B 197 H6 COM White resigns ENDCOM