EVENT WHITE Max Rebattu, Holland BLACK Zoran Mutabzija, Yugoslavia RESULT B+7 BOARDSIZE 19 PLACE European Championship 1967, round 5 KOMI 5.0 SOURCE BGJ 2, Autumn 1967, Page 27 COM Copyright British Go Association 1967, 2001 ENDCOM B 1 R16 W 2 D17 B 3 D15 COM Black 3: This type of immediate attack has come into fashion in the last year. ENDCOM W 4 C15 B 5 C14 W 6 C16 B 7 C4 COM Black 7: This threatens, with the completion of the joseki in the north-west corner, to form a large potential. ENDCOM W 8 Q3 B 9 D14 W 10 F17 B 11 C10 COM Black 11: This is a very common joseki. ENDCOM W 12 E4 MARK B@D5 C10 A@E3 COM White 12: 13(A) would not be as good, as then 17(B) would fully utilise 11 and white would have too low a position over the whole board. ENDCOM VAR W 1 E3 B 2 D5 MARK D5 E3 ENDVAR B 13 E3 W 14 F3 B 15 D3 W 16 F4 B 17 D5 MARK A@C6 C10 COM Black 17: As 11 is already there, this is better balanced than 17' at A. ENDCOM W 18 K3 B 19 P17 W 20 R5 B 21 R10 W 22 F7 MARK C@E10 B@F6 A@K16 COM White 22: Although a large play, it is better around 23(A); for even if Black gets to play B, White can play 87(C) to reduce this potential. ENDCOM B 23 K16 W 24 S16 COM White 24: White must enter this potential somehow and this is one of the commonly accepted ways of doing it. There are numerous ways of answering this, all too involved and difficult to go into here. ENDCOM B 25 R17 W 26 R12 B 27 P10 W 28 R15 B 29 S14 W 30 R14 B 31 S13 W 32 S15 B 33 R13 COM Black 33: Unnecessary. ENDCOM W 34 Q13 B 35 S12 W 36 S17 B 37 P15 MARK D@O15 C@S18 COM Black 37: Black could continue attacking with C, but white can easily escape by 38' at 61(D). ENDCOM VAR B 1 S18 W 2 O15 MARK O15 S18 ENDVAR W 38 R18 B 39 Q18 W 40 R19 MARK D@T18 COM White 40: White is now alive in the corner for if 41' at D, the variation follows. ENDCOM VAR W 1 R19 B 2 T18 W 3 T17 B 4 T15 W 5 T19 MARK T19 T15 T17 T18 R19 B 6 S19 COM [HELP: Why is 6 played here? See sub-variation. === sgb] ENDCOM VAR B 1 S18 COM [Surely White only gets one eye in the corner. === sgb] ENDCOM ENDVAR W 7 S18 MARK S18 S19 5@T19 T15 T17 T18 R19 COM ... and Black cannot fill at 5. [HELP: See sub-variation to move 6. === sgb] ENDCOM ENDVAR B 41 Q2 W 42 R2 MARK A@R3 P10 R10 COM White 42: The best reply, as there are black stones at 21 and 27. 46(A) would only be possible if there were white stone(s) there. ENDCOM B 43 P3 W 44 P2 MARK A@Q4 COM White 44: Bad, 45(A) makes the black stones worse off and safeguards the corner. ENDCOM B 45 Q4 W 46 R3 B 47 O2 W 48 Q1 B 49 L3 MARK E@M4 COM Black 49: Unnecessarily strengthens white. E is better, treating the 3 /\ stones as a sacrifice if need be. ENDCOM W 50 K4 B 51 K2 W 52 J2 B 53 L4 W 54 Q16 COM White 54: Reducing the territory with sente. ENDCOM B 55 Q17 W 56 P16 B 57 O16 W 58 Q15 B 59 O17 W 60 P14 B 61 O15 W 62 O3 B 63 N3 W 64 O4 B 65 M2 W 66 D4 COM White 66: Waiting to see how black will reply. ENDCOM B 67 C5 W 68 C3 B 69 C2 W 70 H17 COM White 70: Typical of Rebattu, always making seemingly small territorial plays. ENDCOM B 71 O5 W 72 P4 B 73 K5 W 74 K1 B 75 L2 W 76 B3 MARK A@F2 COM White 76: This enables white to get in 78(A) with sente. ENDCOM B 77 B2 W 78 F2 B 79 D2 W 80 H4 MARK F2 F@J3 A@J5 COM White 80: Poor. 83(A) would be much better as black cannot cut at F, owing to the existence of 78. ENDCOM B 81 P5 W 82 Q5 B 83 J5 COM Black 83: This expands black's territorial prospects. ENDCOM W 84 H5 B 85 J17 MARK I@H18 H@H16 G@K18 COM Black 85: Stopping white infiltrating into the north-east with 86' at G, and threatening a further play at H or 93(I). ENDCOM W 86 C8 COM White 86: Destroying the black territory and threatening the four /\ stones in the north-west. ENDCOM B 87 E10 W 88 B10 MARK K@D12 J@C12 I@B12 A@E8 COM White 88: This strengthens the white stone, but possibly better to play simply at 92(A) and wait for an opportunity to invade at I, J or K. ENDCOM VAR W 1 E8 ENDVAR B 89 B11 W 90 C9 B 91 D10 MARK L@B9 COM Black 91: L (1 in Dia 2) would not be good as then the variation lets white connect with sente. ENDCOM VAR B 1 B9 W 2 D10 B 3 C11 W 4 E9 B 5 D11 MARK D11 E9 C11 D10 B9 ENDVAR W 92 E8 B 93 H18 COM Black 93: Very large, otherwise White can play the first variation and leave black with very little territory. It also threatens the second variation taking a large central area. ENDCOM VAR W 1 J18 B 2 K18 W 3 J16 B 4 K17 MARK K17 J16 K18 J18 ENDVAR VAR B 1 H18 W 2 PASS COM White plays "elsewhere". ENDCOM B 3 E16 W 4 E17 B 5 H16 MARK H16 E17 E16 ENDVAR W 94 G17 MARK H@H16 COM White 94: If 94' at H then the variation, shutting in white. ENDCOM VAR W 1 H16 B 2 E16 W 3 E17 B 4 F16 W 5 G16 B 6 G18 W 7 G17 B 8 G15 MARK G15 G17 G18 G16 F16 E17 E16 H16 ENDVAR B 95 P12 W 96 O13 MARK B@O14 A@Q12 COM White 96: The one 'triangle' stone is not worth saving as if 96' at 97(A), 97' at 98(B), walling in the white group. But better for white is the variation since, as played, 97(A) is still sente. ENDCOM VAR W 1 P13 B 2 Q12 W 3 N13 MARK N13 Q12 P13 ENDVAR B 97 Q12 W 98 O14 B 99 P7 W 100 J7 COM White 100: Better to play the variation first, about 5 points more. ENDCOM VAR W 1 N4 B 2 N5 W 3 M4 B 4 M5 W 5 J7 MARK J7 M5 M4 N5 N4 ENDVAR B 101 N4 W 102 R8 B 103 K7 W 104 J8 MARK A@K8 COM White 104: 107(A) is impossible because of the cut at 104. ENDCOM B 105 M12 COM Black 105: Walling off some central territory. ENDCOM W 106 M14 B 107 K8 W 108 M16 B 109 M17 W 110 L17 MARK A@L16 COM White 110: 111(A) is better as it is worth two points with sente. ENDCOM B 111 L16 W 112 M15 B 113 M18 W 114 M13 B 115 L12 W 116 N12 B 117 N11 W 118 B12 MARK B@C11 A@B14 COM White 118: Threatening 193(A) and 121(B). ENDCOM B 119 C12 COM Black 119: The only play to stop both of the threats by 118. ENDCOM W 120 A11 B 121 C11 W 122 S9 MARK P@P8 A@Q7 COM White 122: Better at 191(A), forcing P first. ENDCOM B 123 Q8 W 124 J9 COM White 124: Very large. If black had got to play here his territorial prospects would have been greatly increased. ENDCOM B 125 B13 MARK B@B9 A@B15 COM Black 125: This threatens 130(A) next with sente, and is thus stronger than 147(B). ENDCOM W 126 K9 B 127 L9 W 128 L10 B 129 M9 W 130 B15 B 131 R7 W 132 S7 B 133 R9 W 134 S8 B 135 G18 MARK Q@P3 COM Black 135: Poor. Capturing 3 stones with Q would have made it a decisive victory. Now however 137 can be safely answered with 138. ENDCOM VAR B 1 P3 ENDVAR W 136 R4 B 137 D16 W 138 F18 B 139 C17 W 140 B17 B 141 C18 W 142 D18 B 143 B18 W 144 A18 B 145 Q19 W 146 T18 B 147 B9 W 148 B8 B 149 A10 W 150 A5 MARK B@A6 A@D7 COM White 150: This is the largest play, but it is not sente because of 155(A). Nor would 150' at 160(B) be for the same reason. ENDCOM B 151 A4 W 152 F14 COM White 152 destroying all black possibilities here. ENDCOM B 153 F15 W 154 G14 COM White 154: White can connect with either group. ENDCOM B 155 D7 W 156 E9 MARK R@D8 COM White 156: Stronger than R as it threatens more against the upper group. ENDCOM B 157 G10 W 158 K11 MARK G14 F14 S@M11 COM White 158 threatening S and again providing a connection with 152/154. ENDCOM B 159 M10 W 160 A6 COM White 160: Not sente, for ???. [HELP: This comment doesn't work. I quote the original text here: "Not sente, for if 162 b5, 163 b6, 164 a4x, 165 a3, 166 a5, 167 a7, 168 b6, 169 b7 captures the stones." See variation. Can anyone decipher it for me? === sgb] ENDCOM VAR W 1 A6 COM [HELP] This is 160. ENDCOM B 2 J10 COM [HELP] This is 161. As I read the comment, this move is not relevant ENDCOM W 3 B5 COM [HELP] 162 b5 ENDCOM B 4 B6 COM [HELP] 163 b6 ENDCOM W 5 PASS COM [HELP] "164 a4x" is impossible. The sequence goes downhill from here. :-( ENDCOM ENDVAR B 161 J10 W 162 E6 B 163 D6 W 164 K10 B 165 H9 W 166 J6 B 167 K6 COM Black 167: Three points with gote. ENDCOM W 168 F11 B 169 F10 W 170 E12 B 171 E5 W 172 F5 B 173 E7 W 174 F8 MARK A@F6 COM White 174: If at 175(A), then 175' at 174 loses 7 stones. [BGJ had 177' at 174 loses 7 stones.] ENDCOM VAR W 1 F6 B 2 F8 MARK F8 F6 COM [The last move quoted in the BGJ. Next few moves added by sgb. === sgb] ENDCOM W 3 B4 B 4 B5 W 5 A3 B 6 A2 W 7 A4 B 8 A7 ENDVAR B 175 F6 W 176 G6 COM White 176: Otherwise variation leads to a ko. ENDCOM VAR B 1 G7 W 2 G8 B 3 H8 W 4 G6 B 5 H7 MARK H7 G6 H8 G8 G7 ENDVAR B 177 G12 W 178 F12 B 179 J12 MARK T@G15 COM Black 179 threatens T capturing 5 stones. ENDCOM W 180 H15 B 181 A14 W 182 A15 B 183 O12 W 184 S10 B 185 S11 W 186 J16 MARK V@K15 U@J18 COM White 186 threatens U and V. ENDCOM B 187 J15 W 188 H16 B 189 K18 W 190 Q6 B 191 Q7 W 192 H8 MARK W@G8 COM White 192: Black should have played W with sente before this move. ENDCOM B 193 B14 W 194 C19 MARK X@A16 COM White 194: Otherwise X saves Black's stones. ENDCOM B 195 R6 W 196 S6 B 197 J14 W 198 O1 B 199 G13 W 200 E14 B 201 N13 W 202 N14 B 203 N2 W 204 B6 B 205 B4 W 206 E15 B 207 E16 W 208 F16 B 209 E17 W 210 E18 B 211 E1 W 212 F1 B 213 J4 W 214 J3 B 215 H14 W 216 G9 B 217 H10 W 218 T14 B 219 T13 W 220 T15 B 221 L1 W 222 J1 B 223 T11 W 224 P6 B 225 O6 W 226 N16 B 227 N17 W 228 G19 B 229 H19 W 230 F19 MARK A@G18 COM [Surely a misprint. ?A? === sgb] ENDCOM B 231 K13 W 232 E2 B 233 D1 W 234 L15 B 235 K15 W 236 T10 B 237 C7 W 238 B7 B 239 N1 W 240 H11 B 241 H12 W 242 F9 B 243 D12 W 244 E11 B 245 L11 W 246 D13 B 247 A8 W 248 P1 B 249 N12 W 250 E6 MARK A@F6 COM [BGJ had 250 at 175(A) === sgb] ENDCOM B 251 B10 W 252 F6 COM Black wins by 7 points. ENDCOM