EVENT WHITE Harry Fearnley, 1d BLACK TMark Hall, 2d RESULT B+R BOARDSIZE 19 PLACE Played at the 1978 British Go Congress, Manchester, April 1978 KOMI 5.5 SOURCE BGJ 41, May 1978, Page 17 COM Copyright British Go Association 1978, 2000 A poor game for Harry Fearnley, but characteristic of Mark Hall's simple and uncomplicated style of play, which can be very effective. He has beaten Matthew Macfadyen several times in the last year. Matthew's style is complex and ambitious; perhaps there is a moral here. Black Rank: 2 dan Write Rank: 1 dan ENDCOM B 1 Q16 W 2 D17 B 3 Q3 W 4 C4 B 5 Q9 W 6 F4 COM White 6: Unusual. Mark Hall has popularised this move in British Go. ENDCOM B 7 D15 COM Black 7-17: This looks good for Black, opposite the 4-4 stone, but ... ENDCOM W 8 D12 B 9 E17 W 10 E18 B 11 E16 W 12 F17 B 13 D18 W 14 C18 B 15 F18 W 16 D19 B 17 G17 COM Black 7-17: This looks good for Black, opposite the 4-4 stone, but ... ENDCOM W 18 Q5 COM White 18: ... this breaks the ladder, but neither Black nor White realised this. ENDCOM VAR W 1 Q5 COM [Ladder not shown in BGJ. Added by sgb.] ENDCOM B 2 PASS W 3 F16 B 4 F15 W 5 G16 B 6 H16 W 7 G15 B 8 G14 W 9 H15 B 10 J15 W 11 H14 B 12 H13 W 13 J14 B 14 K14 W 15 J13 B 16 J12 W 17 K13 B 18 L13 W 19 K12 B 20 K11 W 21 L12 B 22 M12 W 23 L11 B 24 L10 W 25 M11 B 26 N11 W 27 M10 B 28 M9 W 29 N10 B 30 O10 W 31 N9 B 32 N8 W 33 O9 B 34 O8 W 35 P9 B 36 P10 W 37 P8 B 38 P7 W 39 Q8 B 40 R8 W 41 Q7 B 42 Q6 W 43 R7 B 44 S7 W 45 R6 ENDVAR B 19 O4 W 20 O9 MARK F17 COM White 20: It would be better to pull out 12. ENDCOM VAR W 1 F16 ENDVAR B 21 F16 W 22 O16 MARK A@M17 COM White 22: Better to invade on the third line. Now black at 114(A) would be strong. ENDCOM VAR W 1 O17 ENDVAR B 23 Q14 W 24 Q17 B 25 R17 W 26 P17 B 27 R18 W 28 K17 COM White 28: Too close to black's thickness. This extension should be one point less. ENDCOM VAR W 1 L17 ENDVAR B 29 C16 COM Black 29; Threatening to kill the corner. ENDCOM W 30 Q10 COM White 30-32: White establishes himself and black takes his profit in the corner. ENDCOM B 31 B17 W 32 R9 MARK R9 B17 Q10 COM White 30-32: White establishes himself and black takes his profit in the corner. ENDCOM B 33 D8 W 34 F8 MARK A@D6 COM White 34: Not a severe attack. White A would be better to strengthen White's broad shimari. ENDCOM VAR W 1 D6 ENDVAR B 35 D10 W 36 F12 B 37 F9 W 38 K3 MARK F8 F9 COM White 38; To not answer black 37 makes white 34 a meaningless move. ENDCOM B 39 R5 COM Black 39 & 41 are profitable and in sente. White's right hand area is very thin and weak. ENDCOM W 40 R6 B 41 R4 MARK R5 COM Black 39 & 41 are profitable and in sente. White's right hand area is very thin and weak. ENDCOM W 42 O6 B 43 E3 COM Black 43: Mark's favourite invasion of his favourite shimari. ENDCOM W 44 E4 B 45 D3 W 46 B5 COM White 46: Nice shape, but black has no problem in living. ENDCOM B 47 F3 W 48 G4 B 49 G3 W 50 H3 B 51 B2 W 52 B3 B 53 A2 W 54 C3 B 55 C2 W 56 H2 COM White 56: A mistake because it threatens nothing. ENDCOM B 57 G8 COM Black 57: Natural. Now white has no attack on any black group and is far behind on territory. ENDCOM W 58 G9 COM White 58-72 are not very effective as Black can easily save 67 and 71. ENDCOM B 59 F7 W 60 E8 B 61 E7 W 62 H8 B 63 E9 W 64 G10 B 65 H7 W 66 G6 B 67 J8 W 68 H9 B 69 G7 W 70 J7 B 71 K8 W 72 J6 MARK J6 K8 J7 G7 H9 J8 G6 H7 G10 E9 MARK H8 E7 E8 F7 G9 COM White 58-72 are not very effective as Black can easily save 67 and 71. ENDCOM B 73 K11 W 74 K13 B 75 H11 W 76 F10 B 77 M12 W 78 C11 B 79 C10 W 80 J10 MARK B@L11 COM White 80: Aji keshi, losing the possibility of moves such as B to cut off the Black stones. ENDCOM B 81 K10 W 82 J11 B 83 K12 W 84 J12 B 85 L13 W 86 L14 MARK C@J13 A@K14 COM White 86 must be at 88(A) or C. Black is now able to secure himself too easily. ENDCOM B 87 M14 W 88 K14 B 89 M16 W 90 M15 MARK A@N13 COM White 90: This is the time to play at 98(A), while black is sure to answer. ENDCOM VAR W 1 N13 B 2 M13 ENDVAR B 91 N15 W 92 L15 B 93 N16 W 94 N14 B 95 M13 W 96 O15 B 97 O14 W 98 N13 B 99 N12 W 100 O13 B 101 P14 W 102 P12 B 103 P11 W 104 Q12 B 105 Q11 W 106 R11 COM White 106: A blunder, he must just descend straight to the edge, inviting black to kill white, before black himself is killed. ENDCOM VAR W 1 R12 ENDVAR B 107 O12 W 108 R13 B 109 P13 W 110 M18 B 111 P10 W 112 R10 B 113 N18 W 114 M17 B 115 N17 COM White resigned after black 115. ENDCOM