EVENT WHITE John Green, 4k BLACK R. Berry, 4k RESULT B+28 BOARDSIZE 19 PLACE Played at the 1978 British Go Congress, Manchester, April 1978 KOMI 5.0 SOURCE BGJ 41, May 1978, Page 18 COM Copyright British Go Association 1978, 2000 A stylish game in some ways, this game includes a terrible strategic blunder. The very idea of White 26-28 is entirely misconceived; because White is placing two heavy stones inside black's territory, he can only expect to be severely attacked. He is lucky to survive, but it does him no good. Just look at the way the Black stones surrounding the two point White group also surround the very large Black centre territory in the final position. Black Rank: 4 kyu Write Rank: 4 kyu ENDCOM B 1 D16 W 2 Q4 B 3 R16 W 4 D4 B 5 L16 W 6 C14 B 7 F16 W 8 D10 B 9 Q9 W 10 R7 B 11 K3 W 12 Q11 B 13 Q13 W 14 R9 B 15 Q10 W 16 R10 B 17 P11 W 18 R11 B 19 P12 W 20 G3 MARK A@E14 COM White 20: He should play at the focal point of two moyos, i.e. at 72(A) or thereabouts. This is more important than the bottom side. ENDCOM B 21 N3 W 22 P3 B 23 E13 COM Black 23 gets there first! ENDCOM W 24 D12 B 25 F12 W 26 P17 COM White 26: A very deep invasion and very risky. ENDCOM B 27 Q17 W 28 P16 COM White 28: Heavy a better sequence would be as shown in the variation... ENDCOM VAR W 1 Q18 B 2 R18 W 3 Q16 B 4 R17 W 5 L17 MARK L17 R17 Q16 R18 Q18 B@L18 COM White 28: Heavy a better sequence would be 1-4 here and then white B or 5; this gives white a very good chance of living under the single black stone at /\. ENDCOM ENDVAR B 29 Q18 W 30 R15 B 31 S15 W 32 R14 B 33 Q15 W 34 Q16 B 35 S17 W 36 P15 MARK A@Q14 COM White 36' should push through at 37(A), sacrificing three heavy stones and breaking into black's centre. ENDCOM B 37 Q14 W 38 R13 COM White 38: Terrible, saving two stones when his four stones are such an easy target. ENDCOM B 39 O14 MARK D@M14 COM Black 39: Better at D. The proverb says, 'attack with a knight's move'. ENDCOM VAR B 1 M14 ENDVAR W 40 N15 MARK D@M14 A@M15 COM White 40' should be at 50(A) as black 41' at D would trap white. ENDCOM VAR W 1 N15 B 2 M14 COM White is trapped ENDCOM ENDVAR VAR W 1 M15 COM Better ENDCOM ENDVAR B 41 M13 W 42 N14 B 43 N13 W 44 L15 B 45 K16 W 46 K14 B 47 L14 W 48 K15 B 49 M16 W 50 M15 B 51 K12 W 52 J16 COM White 52-54: This double hane is correct. Black is forced to defend with 57. ENDCOM B 53 J17 W 54 H17 MARK A@J18 COM White 52-54: This double hane is correct. Black is forced to defend with 57(A). ENDCOM B 55 H16 W 56 J15 B 57 J18 W 58 J12 B 59 J11 W 60 H11 B 61 H12 MARK A@J13 COM Black 61' should be at 62(A) for a better chance of killing White. ENDCOM VAR B 1 J13 ENDVAR W 62 J13 B 63 J10 W 64 G12 B 65 H13 W 66 H14 B 67 G13 W 68 G14 B 69 G11 W 70 K13 B 71 L12 COM Black 71: This is unnecessary. White cannot escape in this direction. ENDCOM W 72 E14 B 73 D14 W 74 F14 B 75 D15 W 76 F13 B 77 H10 W 78 D13 B 79 E12 W 80 G16 B 81 G17 W 82 H15 B 83 H18 W 84 F15 B 85 F17 COM Black 85: Black cannot fight the ko as white has too many local ko threats. ENDCOM W 86 H16 B 87 C9 MARK A@C8 COM Black 87: Black 89(A) would be more normal. 87 is very close to white's position. ENDCOM VAR B 1 C8 ENDVAR W 88 D9 B 89 C8 W 90 C10 B 91 B5 W 92 B4 B 93 C5 W 94 C4 B 95 E7 W 96 C15 B 97 C16 W 98 B16 B 99 B17 W 100 B15 B 101 B12 COM Black 101: This is optimistic, but ... ENDCOM W 102 B13 MARK F@B10 E@B11 COM White 102: ... This should be at E to prevent Black connecting underneath at 182(F), leaving white with only one eye. ENDCOM VAR W 1 B13 B 2 B10 COM Bad for white ENDCOM ENDVAR VAR W 1 B11 COM Better ENDCOM ENDVAR B 103 C12 COM Black 103 fails to make the obvious connection. ENDCOM W 104 C11 B 105 C13 W 106 D11 B 107 A16 W 108 A12 B 109 Q7 W 110 Q6 B 111 P7 W 112 O5 COM White 112: White is short of time and this move and the sequence that follows allows black to consolidate his central territory. ENDCOM B 113 N6 W 114 N5 B 115 M6 W 116 M5 B 117 L5 W 118 L6 B 119 K5 W 120 G5 B 121 H6 W 122 G6 B 123 G7 W 124 H7 B 125 G8 W 126 O6 B 127 N8 W 128 L7 B 129 M8 W 130 J6 B 131 H5 W 132 H4 MARK A@J5 COM White 132: White must resist at 133(A) and fight. The game is now lost for White. ENDCOM VAR W 1 J5 ENDVAR B 133 J5 W 134 M3 B 135 M2 W 136 L3 B 137 L2 W 138 N4 B 139 O2 W 140 O3 B 141 N2 W 142 O7 B 143 O8 W 144 N16 B 145 R8 W 146 S8 B 147 Q8 W 148 R6 B 149 R12 W 150 S12 B 151 S13 W 152 Q12 B 153 S14 W 154 M17 B 155 L18 W 156 D5 B 157 D6 W 158 R12 B 159 P2 W 160 Q2 B 161 Q1 W 162 R1 B 163 P1 W 164 R2 B 165 A4 W 166 A3 B 167 A5 W 168 B3 B 169 H2 W 170 G2 B 171 J2 W 172 E6 B 173 D7 W 174 F7 B 175 F8 W 176 F6 B 177 E8 W 178 A15 B 179 A17 W 180 B9 B 181 B8 W 182 B10 B 183 G1 W 184 F1 B 185 H1 W 186 F2 B 187 N18 W 188 L17 B 189 K17 W 190 N17 B 191 O18 COM Black won by 28 points on move 226. ENDCOM