EVENT WHITE John Smith, 2d BLACK Richard Granville, 3d RESULT B+R BOARDSIZE 19 DATE April 1984 PLACE British Championship Candidates Tournament KOMI 5.5 SOURCE BGJ 62. July 1984. Page 17. COM Copyright British Go Association 1984,2001 Black Rank: 3 dan Write Rank: 2 dan Black Rank: 3 dan Write Rank: 2 dan ENDCOM B 1 R16 W 2 D17 B 3 Q3 W 4 P16 B 5 C4 W 6 D15 B 7 N17 MARK D17 A@Q14 COM Black 7,9: A very inappropriate choice of joseki - white 2 is ideally placed to nullify black's influence. Black's simplest way to play is to play 7' at A... ENDCOM VAR B 1 Q14 ENDVAR W 8 O15 B 9 N15 MARK N17 A@R13 COM Black 7,9: A very inappropriate choice of josek... Having decided on the actual move 7, he should play 9' at 13(A). ENDCOM VAR B 1 R13 ENDVAR W 10 N14 B 11 N16 W 12 Q17 B 13 R13 W 14 R17 B 15 M14 W 16 N13 MARK B@O13 Q17 COM 12 - 19: White l6 is usually played at B, but the result is good for white once he has played 12. ENDCOM B 17 R10 W 18 M13 B 19 L14 W 20 J16 COM White 20: Very good. Black 21 and 23 are probably the best he can do, but his position becomes very over-concentrated. ENDCOM B 21 K17 W 22 J17 B 23 K18 W 24 J18 COM White 24: However this move is too small at this stage of the game. Black is happy to make a shimari with 25 and answer white's approach to the bottom with a pincer at 27. ENDCOM B 25 Q5 W 26 E4 B 27 H4 W 28 D7 B 29 E5 W 30 F5 B 31 E6 W 32 D4 B 33 C6 W 34 C3 B 35 C5 W 36 D2 MARK D7 E5 F5 E6 D4 C6 C3 C5 A@F6 B@F3 COM White 36: The moves 28 - 35 are a standard joseki, but this move is a serious mistake. If white wants to play here, he should first push at 43(A); if not, he must play 36' at 39(B). ENDCOM B 37 F4 COM Black 37: White has no answer. Black builds thickness in sente up to 43 and gets the good extension to 45. ENDCOM W 38 G4 B 39 F3 W 40 G3 B 41 G5 W 42 F2 B 43 F6 W 44 H2 B 45 C13 W 46 L16 MARK C@C11 COM White 46: White should answer black's approach, e.g. by playing at C. Since Black can safely ignore 50, he can jump to 51, which almost turns the side into black territory. ENDCOM VAR W 1 C11 ENDVAR B 47 K16 W 48 K15 B 49 L15 W 50 J14 B 51 E13 W 52 L13 COM White 52 - 58: These moves seal black in, but in gote. Black decides to make sure of the territory on the left with 59, allowing white to break up the right side. ENDCOM B 53 K14 W 54 K13 B 55 J15 W 56 H15 B 57 K15 W 58 H14 MARK L13 K14 K13 J15 H15 K15 H14 COM White 52 - 58: These moves seal black in, but in gote. Black decides to make sure of the territory on the left with 59, allowing white to break up the right side. ENDCOM B 59 F10 W 60 R7 COM White 60-80: White's invading group escapes quite easily, but black is able to defend his positions both above and below. ENDCOM B 61 R5 W 62 P8 B 63 P10 W 64 O9 B 65 O10 W 66 N10 B 67 N9 W 68 N8 B 69 M9 W 70 M8 B 71 L9 W 72 L8 B 73 N11 W 74 M10 B 75 K9 W 76 M11 B 77 K8 W 78 L6 B 79 K7 W 80 M5 MARK R7 R5 P8 P10 O9 O10 N10 N9 N8 M9 MARK M8 L9 L8 N11 M10 K9 M11 K8 L6 K7 MARK M5 COM White 60-80: White's invading group escapes quite easily, but black is able to defend his positions both above and below. ENDCOM B 81 M3 W 82 L3 B 83 N3 W 84 K4 B 85 B15 MARK A@S16 COM Black 85: Black is already far ahead in territory, so 86(A) would be safer. ENDCOM VAR B 1 S16 ENDVAR W 86 S16 B 87 R15 MARK A@S15 COM Black 87: Bad - 88(A) instead would live easily. ENDCOM VAR B 1 S15 ENDVAR W 88 S15 B 89 S14 W 90 Q11 B 91 Q10 MARK A@R11 COM Black 91: Better at 92(A) - white cannot achieve much by cutting at 91. ENDCOM W 92 R11 B 93 S10 W 94 P12 B 95 S11 W 96 S8 MARK R11 S10 P12 S11 S8 COM After 92 - 96, black appears to be in trouble, but saves himself by playing 99 and 101. ENDCOM B 97 T15 W 98 S17 B 99 S9 W 100 R8 B 101 T9 MARK D@S12 E@R12 F@T11 G@Q12 H@P11 I@P13 J@O12 A@Q14 COM After 103 [?] black is alive; white's best attempt to kill is D, Black E, White F but Black can play the sequence to J and then A making a second eye in the centre. White played on by invading the left side, but resigned when his group died. ENDCOM VAR B 1 T9 W 2 S12 B 3 R12 W 4 T11 B 5 Q12 W 6 P11 B 7 P13 W 8 O12 B 9 Q14 ENDVAR