Event Black Tim Hazelden White Jim Clare Place British Congress, Worcester, 1985 Result W+Resign Analysis Matthew Macfadyen Source BGJ 65 July 1985 page 6 Com Copyright British Go Association 1985, 1999 EndCom B 1 r16 W 2 d16 B 3 q3 W 4 p17 B 5 n15 Com Black 5: An amusing play EndCom W 6 q15 B 7 r15 Mark A@q16 Com Black 7: It would make more sense to play 7' at A, then cut. EndCom W 8 q14 B 9 r13 W 10 q13 B 11 r12 W 12 q12 B 13 q11 W 14 r14 B 15 s14 W 16 p11 B 17 p10 W 18 s15 B 19 s13 W 20 q10 B 21 r11 W 22 r17 B 23 s16 W 24 o11 B 25 o10 W 26 n10 B 27 n11 W 28 o13 B 29 m11 W 30 n9 B 31 o8 W 32 m13 Mark A@k11 B@n8 #31 Com White 32 should probably play 34 - 40, but Black should certainly not answer with 33 (A). He can push at 68 (B) to save his stone, 31, in sente. EndCom B 33 k11 W 34 o9 B 35 p9 W 36 p8 B 37 q9 W 38 q8 B 39 r9 W 40 o7 B 41 h11 W 42 k13 B 43 h13 W 44 j12 B 45 g10 Mark A@j11 Com Black 45 connects up but in bad shape. The proper move is to connect at 67 (A), then if white pushes and cuts, his cutting stones are short of liberties, so Black should be able to manage. EndCom W 46 h12 B 47 g12 W 48 g13 B 49 f13 W 50 g14 B 51 f14 W 52 f12 Com White 52, 54: The game is taking control. EndCom B 53 g11 W 54 e12 B 55 g15 Mark A@f15 B@h14 C@f16 Com Black 55: Probably better simply to play 61 (A). White will still play 56 (B), and then Black doesn't lose a move protecting at 59 (C). EndCom W 56 h14 B 57 h15 W 58 j14 B 59 f16 W 60 e15 B 61 f15 W 62 d12 B 63 k16 W 64 g8 B 65 k9 W 66 j10 B 67 j11 W 68 n8 Prisoner o8 Com White 68: Very prudent. EndCom B 69 d10 W 70 e10 B 71 d8 Mark A@e9 B@d13 Com Black 71: Should be played at 72 (A). Of course white can cut, but his cutting group is short of liberties, so black B is possible. EndCom W 72 e9 B 73 k7 W 74 j8 B 75 m7 Com Black 75: Too thin. White's cut with 76-80 is severe. EndCom W 76 k8 B 77 l8 W 78 l9 B 79 l10 W 80 m9 B 81 k12 W 82 j13 Prisoner h13 B 83 l12 W 84 l13 B 85 h9 W 86 j9 B 87 h8 W 88 h7 B 89 j7 W 90 k10 Prisoner k9 B 91 g7 W 92 h6 B 93 f8 W 94 e8 B 95 e7 W 96 d7 B 97 d6 W 98 c7 B 99 e6 Com Black 99: Black has escaped, but white gets a large side. EndCom W 100 g6 B 101 g9 Prisoner g8 W 102 f6 B 103 f7 W 104 c6 B 105 c5 W 106 g4 B 107 n6 Mark C@b5 Com Black 107: This would be a good time to play C. EndCom W 108 l6 B 109 l7 W 110 p4 Com White 110: Dangerous - his group on the side is not secure. EndCom B 111 q4 W 112 p3 Com White 112: Overplay. This stone gets killed almost immediately as white has to play 118-122 to get eyes. Suddenly black gets a large corner and a playable position. EndCom B 113 p5 W 114 o5 B 115 o6 W 116 p6 B 117 q5 W 118 q6 B 119 n5 W 120 r8 B 121 s9 W 122 n7 B 123 l5 W 124 b5 B 125 c4 W 126 b4 B 127 e4 W 128 k4 B 129 l4 W 130 k3 B 131 l3 W 132 f3 B 133 e3 W 134 c2 Com White 134: Very good. This play re-opens the attack on the black centre group while helping the white stones on the side. EndCom B 135 e2 W 136 f2 B 137 l2 W 138 k2 B 139 j5 W 140 h3 B 141 f4 W 142 f1 B 143 c17 Mark A@c3 Com Black 143 Must be at 144 (A). Then if white secures the top corner the game is close. EndCom W 144 c3 Mark D@d4 E@f9 Com White 144: Devastating - now white can steal eyes with D or E, so Black's 26 stone group is dead. Black played on for a few more moves then resigned. EndCom