EVENT WHITE Feng Yun, 7p BLACK Alex Rix, 4d RESULT B+R BOARDSIZE 19 KOMI 0.5 SOURCE BGJ 92, Autumn 1993, Page 4 ANALYSIS Alex Rix SETUP B D4 Q4 Q16 COM Copyright British Go Association 1993, 2000 [Introductory text in EBGJ web page 09204.html] The game was one of a number of simultaneous games played at the Central London Go Club on 23rd July. Black Rank: 4 dan Write Rank: 7 dan pro ENDCOM W 2 D16 B 3 C14 W 4 F17 B 5 D10 W 6 F3 B 7 H3 W 8 C6 B 9 C5 W 10 D6 B 11 E5 W 12 E6 B 13 F5 W 14 C3 B 15 B6 MARK C@E2 B@D3 A@C4 COM Black 15: Better at 21(A). If White 17(B) then Black can attack at 28(C) and cannot get a bad result. ENDCOM VAR B 1 C4 W 2 D3 B 3 E2 ENDVAR W 16 B7 B 17 D3 W 18 D2 B 19 B3 W 20 B2 B 21 C4 W 22 C2 B 23 B5 W 24 G4 B 25 F2 W 26 G2 B 27 G3 W 28 E2 B 29 F4 W 30 F1 B 31 H5 COM Black 31: Black has been outplayed here, but at least has thickness towards the centre. ENDCOM W 32 C12 B 33 D12 MARK B@D13 A@C10 COM Black 33: Perhaps it would be better to play at 36(A) and, after White 43, either live in the corner immediately or later. ENDCOM VAR B 1 C10 W 2 D13 ENDVAR W 34 C11 B 35 D11 W 36 C10 B 37 C9 W 38 B9 B 39 C8 W 40 B8 B 41 E8 MARK A@E14 C14 COM Black 41: Facile - a one point jump towards the centre from 3 would be better. ENDCOM VAR B 1 E14 ENDVAR W 42 C13 B 43 D13 MARK E6 D6 C6 A@C16 COM Black 43: Attaching above 44 would prevent White linking up easily. In the game White makes territory whilst nearly rescuing the weak stones 8, 10 and 12. ENDCOM VAR B 1 C16 ENDVAR W 44 C15 B 45 Q10 COM Black 45: The Black stones combine to make a large territorial framework. ENDCOM W 46 O17 B 47 L16 W 48 R14 B 49 O16 W 50 N16 B 51 O15 W 52 R17 B 53 R16 W 54 Q17 B 55 P17 W 56 P18 B 57 P16 W 58 N18 B 59 N15 W 60 R6 B 61 R5 W 62 Q6 B 63 O4 W 64 S10 B 65 R10 W 66 S9 B 67 S11 W 68 Q8 B 69 S5 MARK Q8 A@R8 COM Black 69: I did not know how to attack these stones. Attaching to the left of 68 is possible, aiming at A, but 69 can't be bad. ENDCOM W 70 R12 COM White 70: This is an overplay, but then it is a handicap game and the onus is on Black to prove it. ENDCOM B 71 R11 W 72 P12 B 73 O10 W 74 N12 B 75 M10 MARK A@L12 COM Black 75: It looks better to cap at 76(A) instead and contrive some double attack. I was anxious to attack the White stones below. ENDCOM W 76 L12 B 77 M16 W 78 N17 B 79 M13 W 80 M12 B 81 S7 W 82 S6 B 83 T6 W 84 S8 B 85 R7 W 86 Q7 B 87 N7 W 88 N8 B 89 M8 W 90 N9 B 91 N10 W 92 M9 B 93 L9 W 94 P9 B 95 P10 W 96 O7 B 97 N6 W 98 L8 B 99 M7 W 100 L10 B 101 K9 W 102 K10 MARK C@T7 B@R8 A@Q9 COM White 102: Overplay, but White assumes that Black will falter, and I do. 103(A) is a double threat, and I am happy enough to capture three White stones and build enormous strength in the centre. However, I could connect at 106(C) after 104(B) and win the semeai by one move in all the variations I could find. ENDCOM VAR W 1 K10 B 2 Q9 W 3 R8 B 4 T7 ENDVAR B 103 Q9 W 104 R8 B 105 O8 W 106 T7 B 107 O13 W 108 O12 B 109 K14 W 110 N13 B 111 M14 W 112 J3 COM White 112: If Feng Yun had played normal yose, I think she would have won. Presumably she felt like having some more fun. ENDCOM B 113 H2 W 114 J2 B 115 H1 MARK B@H4 A@A2 COM Black 115; The corner is now ko (though not really playable by Black), though after 135(A) it is unconditionally dead after a hane at A. ENDCOM W 116 N3 B 117 O3 W 118 O2 B 119 L3 MARK A@M2 COM Black 119: Perhaps 121(A) is better. ENDCOM W 120 L2 B 121 M2 W 122 M3 B 123 K2 W 124 K3 B 125 L1 W 126 L4 B 127 L2 W 128 N2 B 129 J1 W 130 Q2 B 131 R3 W 132 R2 B 133 S2 W 134 K4 B 135 H4 W 136 M5 B 137 N4 W 138 M4 B 139 Q3 W 140 S1 B 141 T2 W 142 K6 B 143 J7 W 144 P2 B 145 L6 W 146 N5 B 147 O6 W 148 O5 B 149 P5 W 150 P6 B 151 S4 W 152 K7 B 153 O9 MARK E6 COM Black 153: Removes all the aji: White could probably connect to 8, 10, 12 but not to the main group, and Black has strong thickness in the right place to prevent White escaping or making a second eye in gote. Black won by resignation. ENDCOM