(;
GM[1]FF[4]VW[]AP[Many Faces of Go:10.0]
SZ[19]
HA[7]
ST[1]
PB[John Tilley, 1d.]
PW[Nagahara, 4p.]
KM[0.5]
RE[W+7]
SO[BGJ 16, March 1972, Page 11]
AN[Nagahara except [T] by Tilley.]
BR[1 dan]
WR[4 dan pro]

AB[dp][pp][dj][jj][pj][dd][pd]

C[Copyright British Go Association 1972, 1999 

];W[cn];B[co]
C[Black 2 & 4: [T\] I like this joseki in a seven stone game, when
the side star point is occupied. It's aggressive.  
];W[dn];B[fp];W[nc];B[jc]
C[Black 6: [T\] When white plays from the other side I like this
joseki - again it's aggressive and a maximum play.  
];W[qf];B[pf]
;W[pg];B[of];W[qc];B[qe]
C[Black 12: [T\] Could play at 13 (A) to build a wall, but 5 is
not completely captured.  
]LB[nc:5][pc:A]
;W[pc];B[qg];W[cf];B[fd];W[gd];B[fe]
C[Black 18: [T\] I felt that this was an aggressive reply - it separates
white 15 and 17, but, looking back, black's resultant wall, 6,
20 and 22 (A), is nullified by white's 11, 13 and 5 (B). Maybe
another joseki was needed here, e.g. Basic Techniques of Go,
pages 125-7.  
]LB[qc:B][pc:B][nc:B][je:A][jd:A][jc:A]

;W[id];B[jd];W[if];B[je];W[ie];B[kg];W[ih];B[ce];W[fb];B[dc]
C[Black 28: alright. A play at A is a little dangerous as White
could play 45 (B).  
]LB[cc:B][db:A]

;W[bf]
(;B[df]
C[Black 30: No good. Just what white expected though! Black should
think as follows:- "The obvious move is black 30 and white will
be happy to play 31 (A) - more than he deserves as black is very
strong around here. So maybe the opponent's vital point is where
I should play." (See 'Go Proverbs Illustrated'.) 

]LB[dg:A]
;W[dg];B[eg]
C[Black 32, 34: Tesuji, good.  
];W[ef];B[ff]
C[Black 32, 34: Tesuji, good.  
];W[de]
(;B[eh]
C[Black 36: Should play atari, then 36.  

]LB[ee:A]
;W[cd];B[hg]
C[Black 38: good. This stops white 42 (A) and gives the black group
shape.  

]LB[gg:A]
;W[jf];B[kf];W[hh];B[gg];W[jh];B[kh]
;W[cc];B[eb]
C[Black 46, 50: Both reasonable moves in a handicap game.  

];W[hj];B[fn];W[cb];B[el]
C[Black 46, 50: Both reasonable moves in a handicap game.  

];W[fc];B[ec];W[ib];B[jp]
C[Black 54: A good point, but Black should aim for bigger things
- B would be excellent.  
]LB[il:B]

;W[qn];B[qo];W[pn];B[np];W[qj]
C[White 59: [T\] Designed to confuse Black.  
];B[qk]
C[Black 60, 62: Correct. Don't play atari, it reduces possibilities.
];W[pk];B[ql]
C[Black 60, 62: Correct. Don't play atari, it reduces possibilities.
];W[qh]
(;B[rf]
C[Black 64 could and should follow variation. White would be in
trouble.  
];W[pl]
C[White 65: Unreasonable, in fact a bad move, but...  

]
(;B[qi]
C[Black 66: It's a pity Black missed the tesuji sequence of the
variation which would have exploited White's poor move 65.  
];W[rj];B[pi];W[ri];B[rh];W[qm];B[jq]
C[Black 72: A must, a simple move, but it gives black the possibility
of a counter attack.  
];W[cq];B[cp]
;W[bj];B[dq];W[cl];B[fj];W[gl]
(;B[fl]
C[Black 80: D would be the severest response, but rather tricky.

]LB[hk:D]
;W[go];B[fo];W[fm];B[em]
C[Black 84: (Grin!) 
];W[qq];B[pq]
C[Black 86, 88: Good.  
];W[ro];B[rp]
C[Black 86, 88: Good.  
]
;W[qp];B[rq];W[po];B[qr];W[oj];B[oi];W[ni];B[og];W[ki];B[jn]
;W[io]
(;B[gp]
C[Black 100: Maybe at E.  
]LB[hq:E]
;W[lo]
C[At this point Black has a comfortable lead. 
];B[jo];W[mp];B[no]
C[Black 104: Too aggressive, a game losing move! White is very
strong to the right and black can't hope to kill white 103. Better
to play at 105 (A).  

]LB[nq:A]
;W[nq];B[oq];W[lq];B[ln]
C[Black 108, 112: Too aggressive. Black has managed to get himself
into big trouble.  
]
;W[kr];B[jr];W[mr];B[nr]
C[Black 108, 112: Too aggressive. Black has managed to get himself
into big trouble.  
];W[or];B[mq];W[ei];B[fi];W[nq];B[ns]
;W[ms];B[mq];W[gh];B[fh];W[nq];B[ob];W[os];B[oc]
C[Black 126: A large exchange took place, in which black has lost
15-20 points.  
];W[mn];B[qo]
;W[qp];B[bi]
C[Black 130-138: Quite good for Black.  

];W[cj];B[ci];W[dk];B[ej];W[bn];B[bo];W[aj];B[jb]
C[Black 130-138: Quite good for Black.  

]
;W[pb]
C[White 139-151: [T\] All designed to play 149 and 151 in sente
and keep Black worried.  
];B[rd];W[le];B[ke];W[ne];B[od];W[mg];B[mh];W[nh];B[mf]
;W[lh];B[nf];W[mi]
C[White 139-151: [T\] All designed to play 149 and 151 in sente
and keep Black worried.  
];B[lg];W[km]
C[White 153: [T\] Too big, Black has lost now.  

];B[jm];W[jl];B[il];W[jk];B[gk]
;W[hk];B[hl];W[ik];B[im];W[bq];B[dr];W[js];B[is];W[ks];B[ir]
;W[ao];B[ap];W[an];B[bp];W[sh];B[rg]
C[The game finished after 201 moves, White winning by seven points.
])
(;B[hq]))
(;B[hk]))
(;B[rn];W[rm];B[qm];W[ro];B[pm];W[om];B[on]))
(;B[qi];W[rg];B[rj]))
(;B[ee];W[df];B[eh]))
(;B[dg]
C[Black 1 here is obviously correct, as it forces white towards
black's strength. (C.F. proverbs "Don't approach strength," and
its converse "Push enemy groups towards your strong positions.")
Also black /\\ is black's weakest stone and black 1 helps it a
lot. Black 1 is an excellent move.  

]))
