(;
GM[1]FF[4]VW[]AP[Many Faces of Go:11.0]
SZ[19]
HA[0]
ST[0]
PB[Kitani Dojo]
PW[Nihon Kiin]
PC[Team Go]
KM[0.0]
SO[BGJ 19, January 1973, Page 13]
C[Copyright British Go Association 1973, 2002]
;B[pd];W[dd];B[pp];W[dp];B[pj];W[dj];B[fd];W[df]
;B[jd];W[np];B[pn];W[jp];B[nn];W[ff];B[jf];W[jn];B[qd];W[kj]
C[White 18: This fuseki was played by Kitani and Go Seigen. Black \
could have played 17 at the central star point. After white 18, \
black invades white’s moyo. Usually White would let Black get \
a small live position and white would get outer influence, which \
would enable him to reduce Black’s moyo.]

;B[cn];W[bo]
C[White 20: A very severe move, taking away black’s base. This \
move is not joseki, but is reasonable as this is an even game.]
;B[dl];W[ck]
C[White 22: White 20 and 22 are both interesting moves. The left \
side of the board looks like a large handicap game. When black \
attacks White’s position. White makes the most aggressive move \
he can. If he played 20 at 24(A) for instance black would find \
it easy to live and the game would be over. Moves such as 20 \
and 22 are not recommended for use in a 9-stone game - they are \
too aggressive and lead to an early fight.]
LB[bo:20][fp:A]
;B[fl];W[fp];B[ej]
C[Black 25: "If you plan to live inside enemy territory, play directly \
against his stones" - Go proverb.]
;W[cl];B[di];W[ei]
;B[fj];W[ci];B[dh];W[eh];B[ch];W[cm];B[dm];W[bn];B[eg]
C[Black 37: Black seems lost with two weak groups, but...  (see \
53)]
;W[gi]
;B[fg];W[gh];B[dg];W[gg];B[ef];W[ee];B[fe];W[gf];B[cf];W[be]
;B[ce];W[cd];B[bf];W[fc];B[gc]
C[Black 53: Black lives and he even manages to get sente to play \
55!]
;W[fb];B[il];W[ed];B[he];W[hd]
;B[hc];W[hk];B[hl];W[gk]
C[White 62: It all depends on whether Black can get his group (61, \
55 etc.) out to safety or not. If he can, then White’s group \
38, 40, 42 becomes very weak indeed.]
LB[gg:42][gh:40][gi:38][il:55][hl:61]
)
