(;
GM[1]FF[4]VW[]AP[Many Faces of Go:11.0]
SZ[19]
HA[0]
ST[0]
PB[Geoff Kaniuk, 3 kyu, Hammersmith]
PW[Gunter Klemm, 3 kyu, Hanover]
DT[May 1982]
PC[Amsterdam]
KM[5.5]
RE[B+20]
SO[BGJ 56, June 1982, Page 22]
AN[Jim Barty]
BR[3 kyu]
WR[3 kyu]
C[Copyright British Go Association 1982, 2004]
;B[qd];W[pp];B[dc];W[dp];B[oc]
C[Black 5: Black should make the other shimari, preventing White \
6 which is a better move for White than the other kakari because \
it is an extension from a white position.]
;W[de];B[fd];W[dd]
C[White 8: With black 7 already on the board the exchange of 8 \
for 9 (A) is bad for White. White should attach at 9 instead.]
LB[cc:A]

;B[cc];W[bd]
C[White 10: Too slow, White needs to extend along the side to give \
his group a base, with 10 White has given Black a target to attack \
and a splendid opportunity to seize the initiative thereby.]
;B[fc]
C[Black 11: Not yet necessary.]
;W[qp]
C[White 12: A more normal move would be to extend to 31 (A) in \
front of Black's shimari, or make a shimari himself. These are \
big points but protecting 6, 8,and 10 is urgent. Preventing the \
opponentfrom taking the initiative is more important than territory.]
LB[bd:10][dd:8][de:6][qj:A]
;B[pj]
C[Black 13: Much the same remark applies to this and a lot of the \
following moves.]
;W[ql];B[fq];W[er];B[iq];W[mc]
C[White 18: White should pincer 15 and 17 which would also be an \
extension.]
LB[iq:17][fq:15]

;B[oe];W[jc];B[je]
C[Black 21: Black should protect 15 and 17 first because White \
can make territory while attacking them.]
LB[iq:17][fq:15]
;W[hc];B[ff]
C[Black 23: Black's worst move so far. White should have been very \
relieved to be able to play 24 (A).]
LB[dg:A]
;W[dg];B[cn];W[bc]
C[White 26: This move and a further extension from 24 are miai \
of sorts but it would seem better to play the extension as it \
is also a pincer on 25.]
LB[cn:25][dg:24]
;B[bp];W[qi]
C[White 28, Black 29: Black should cut off 28 by playing at 31 \
(A).  One reason for this is that if white answers 29 (B) at \
31 himself then 13 is left on a silly point.]
LB[pj:13][qg:B][qj:A]

;B[qg]
C[White 28, Black 29: Black should cut off 28 by playing at 31 \
(A).  One reason for this is that if white answers 29 at 31 himself \
then 13 is left on a silly point.]
LB[pj:13][qj:A]
;W[lq];B[qj];W[rj];B[rk];W[ri];B[qk];W[rl];B[sk];W[pi]
;B[oj];W[oh];B[pl];W[qn];B[mj];W[pg];B[qf];W[mg];B[me];W[lh]
;B[nm];W[pm];B[om];W[mo];B[kf]
C[Black 53: This is an attack from the wrong direction. Black should \
play 54 (A), Black 21 does not need strengthening. White will \
probably force that himself if himself if Black attacks from \
54.]
LB[je:21][ki:A]
;W[ki];B[kk];W[ih];B[kc]
C[Black 57 to 63: The attachment and crosscut is a useful tesuji, \
but Black would do better by playing 57' at 58 (A) to take the \
eyes out of the whole group.]
LB[kb:A]
;W[kb]
;B[jb];W[ib];B[lb];W[ja];B[lc]
C[Black 57 to 63: The attachment and crosscut is a useful tesuji, \
but Black would do better by playing 57' at 58 to take the eyes \
out of the whole group.]
LB[lc:63][ja:62][lb:61][ib:60][jb:59][kb:58][kc:57]
;W[gb];B[fb];W[ge];B[fe];W[fh]
;B[gf];W[he];B[hf];W[dj];B[cf];W[df];B[bk];W[bi];B[bj];W[ci]
;B[ai];W[ah];B[aj];W[bg];B[dk];W[ek];B[dl];W[el]
C[White 86: The game record ends here. Black chose to play at B, \
taking away the eyes of white's group, but it might have been \
better to shut it in with A, securing his two stones on the side \
while attacking.  Geoff eventually succeeded in cutting the White \
group in the centre in half and killing part of it. He won by \
20 points.]
LB[cq:B][eo:A]
)
