(;
GM[1]FF[4]VW[]AP[Many Faces of Go:10.0]
SZ[19]
HA[0]
ST[1]
PB[Eddie Smithers, 3k]
PW[Tony Atkins, 3k]
DT[28 January 1984]
PC[Crewe (Cheshire Tournament)]
KM[5.5]
RE[W+3]
SO[BGJ 62. July 1984. Page 21.]
BR[3 kyu]
WR[3 kyu]
;B[pc]
C[Copyright British Go Association 1984, 2001 
];W[dd];B[dp];W[pq];B[qe];W[jd];B[po];W[pl]
(;B[np]
C[Black 9: Very unusual. The simple line is to play at A first,
then counterattack the white stone with 17 or 18 (/\\).  
]LB[mo:A]

(;W[nq]
C[White 10: Cutting across at 38(A) is the only move, then black
40(C), white 36(D), and black has to play 49(E). The continuation
is hard, and is not even mentioned in lshida. (Note that capturing
white in a ladder with 39(F) instead of 49(E) in this variation
would be no good even if it worked, as white's corner would be
too big after 37(G) and B).  
]LB[qo:G][on:F][pn:E][pp:D][op:C][qn:B][oo:A]
;B[mp];W[mq]
(;B[nl]
C[Black 13: An instructive error. Normally this should be at 34(A),
the vital point in what has become a pushing-and-crawling race.
Black's two-stone group is still unstable and he cannot yet tenuki
here (a useful rule of thumb for tactical situations is that
a group needs at least 5 liberties before it is stable), However
a 'joseki' alternative to 34 is to first attach at 32(B) to sound
out White's reaction and prevent him from playing at 37(C) to
take the corner.

Secondly, if black wants to attack white 8 he should himself
play a counter-pincer first. The capping play only forces white
to extend to 14(D), taking territory and stabilising his group.

Incidentally, an excellent lesson in the significance of pushing-and-crawling
is given in the Ishi Press book, "In the Beginning" (a book most
kyu players could profitably read).  
]LB[qi:D][pl:8][qo:C][qq:B][lp:A]
;W[qi];B[ph];W[om]
C[White 16: Wrong direction. If white wants to avoid being sealed
in, he should move out through 13 and 15, not head towards black's
(albeit thin) thickness.  
]LB[ph:15][nl:13]
;B[pi];W[pj];B[oj];W[qj]
(;B[nn]
C[Black 21: Too thin, inviting white to slice through the middle.
Better is 44(A).  
]LB[mn:A]

(;W[qg]
C[White 22: Too thin, better at D.  
]LB[rg:D]
;B[qh];W[rh];B[pg];W[qf];B[pf]
(;W[ok]
C[White 28: Strengthens black. Simply 30(A).  
]LB[nm:A]
;B[nk];W[nm]
(;B[qp]
C[Black 31: Strengthens white, and is off the mark. Willy-nilly,
black must block at 43(A).  
]LB[mm:A]

(;W[qq]
C[White 32: 43(A) shrieks to be played.  
]LB[mm:A]
;B[lq]
C[Black 33: Still off the mark and fishing in muddy waters.  
];W[lp];B[kq];W[pp]
C[White 36: 43(A) now drowns out all sound - it slices through
black's groups like a knife through butter. But instead white
loses patience and tries a vulgar piece of rough stuff - fortunately
it works.  
]LB[mm:A]
;B[qo];W[oo];B[on];W[op]
;B[pm];W[ol];B[mm];W[mn]
C[White 44: Or does it? This move is stylish, but simply giving
the series of ataris starting at C and ending at 44 is simpler
and prevents black 45(D).  
]LB[ql:D][nj:C]
;B[ql];W[pk];B[no];W[qm]
C[White 48: Missing his chance. Now white must strike and capture
one or more of black's outside stones by giving atari at C. 
]LB[nj:C]
;B[pn];W[rm]
;B[rl];W[rk];B[lm]
C[Black 53: The result of the opening skirmishes in this corner
have turned in black's favour: he has considerable thickness,
while white has only a small side. Note that because of white's
bad (and incomplete) sequence of 22, 24, and 26, Black can capture
two stones by cutting at D.  
]LB[rg:D][qf:26][rh:24][qg:22]
;W[dn];B[ko]
C[Black 55: Black eliminates the bad aji here, but lets white start
a fight in the other corner.  
];W[fp]
(;B[en]
C[Black 57: Simpler is 60(A).  
]LB[eo:A]
;W[do]
(;B[ep]
C[Black 59: Bad. Must be at 60(A) 
]LB[eo:A]
;W[eo];B[fo]
(;W[fq]
C[White 62: Aggressive, but not without risk. Natural is 64(A).
]LB[cp:A]
;B[dr]
C[Black 63: Lets white seize the vital point of 64.  
]LB[cp:A]
;W[cp];B[er];W[fr];B[cq];W[go];B[fn];W[gn]
;B[em]
C[Black 71: Bad shape, making the dreaded empty triangle. Should
be a 1-point jump.  
];W[dm];B[el];W[dl];B[gm];W[hm];B[ek];W[dk];B[dj]
C[Black 79: The position is becoming steadily more difficult. Black
has a weak centre group short of liberties. But his corner is
not alive (if White plays 118(A) he can reduce it to an 'L' group).
On the other hand White's centre group is stuck inside Black's
moyo, and is riddled with cutting points, The vital question
therefore is, at what stage can white stop chasing black and
go back to kill the corner - or will black get a chance to save
the corner first. In the mean­time, this hane and White's aggressive
answer further confuse matters, since they raise the spectre
of a Black descent at E and a counter-attack on the side.  
]LB[cj:E][bp:A]
;W[ej]
;B[gl];W[hl];B[fj];W[ei];B[hp];W[gp];B[hj];W[gk];B[fk];W[hk]
;B[gj];W[ij]
C[White 92: Probably an overplay. White should defend his cutting
point (after exchanging 118(A) for 119(B)) and make miai of killing
the corner or escaping/continuing the attack on Black's centre
group. This would be a simple way of playing, since white can
look forward to deriving plenty (more) profit from black's straggler.
]LB[bq:B][bp:A]
;B[ii];W[jj];B[ji];W[io];B[ip]
C[Black 97: Black now and later continues to tempt fate. He really
should make his corner live (with the, in itself very large,
move of 118(A)).  
]LB[bp:A]
;W[jp];B[jq];W[jo]
;B[kp];W[hq];B[iq];W[hr];B[ho];W[hn];B[jl]
C[Black 107: Vital point for attack and wrecking white's shape.
];W[jm];B[jn];W[in]
;B[kn];W[lj];B[ki];W[li];B[kj];W[kk];B[kl];W[bp]
C[White 118: Having failed to escape or make eyes (and fatally
shortened himself of liberties in the process), white now turns
in desperation to black's corner and the game reaches a climax.
];B[bq];W[eq]
;B[dq];W[br];B[ap];W[bn]
C[White 124: Now white is behind in the semeai, but 124 seems to
be necessary on the side, due to the aji of black 79. Also white
should play 120 first (in fact, probably much earlier than this)
to destroy black's half eye (black always has the option of discarding
two stones to secure life).  
]LB[eq:20][dj:79]
;B[ar];W[bs];B[ir]
C[Black 127: A blunder. Black should first play at 128(A), threatening
F and two eyes. This increases his internal liberties to the
point where white needs 9 moves to put black into atari (count
them), whereas black needs only 7 to do likewise to white.. 
]LB[cs:F][es:A]
;W[es];B[ds];W[fs]
;B[hs];W[ik]
C[White 132: Hara-kiri. White must play at 136(A). If black connects
both sides effectively have 6 liberties and white can win the
semeai.  Black's only hope is then to fill a white liberty instead
and fight the ko.  
]LB[ao:A]
;B[lk]
C[Black 133: Returns the compliment. Filling a liberty at G will
put Black ahead in the semeai and safeguard his stones above.
]LB[jk:G]
;W[hi];B[hh];W[ao];B[fh]
C[In the sequence to 137, at which point the score tantalisingly
ends, white kills black's corner (for the time being), a success
which should be enough to win comfortably.

However, not surprisingly, since both players are amateurs, the
fight in the corner was not decisive, and in the end White won
by just 3 points.  
])
(;W[cp]))
(;B[eo]))
(;B[eo]))
(;W[mm]))
(;B[mm]))
(;W[nm]))
(;W[rg]))
(;B[mn]))
(;B[lp]))
(;W[oo];B[op];W[pp];B[pn])
(;W[oo];B[op];W[pp];B[on];W[qo];B[pn];W[qn]))
(;B[mo]))
