(;
GM[1]FF[4]VW[]AP[Many Faces of Go:10.0]
SZ[19]
HA[0]
ST[1]
PB[Tim Hazelden]
PW[Jim Clare]
PC[British Congress, Worcester, 1985]
KM[5.5]
RE[W+R]
SO[BGJ 65 July 1985 page 6]
AN[Matthew Macfadyen]

C[Copyright British Go Association 1985, 1999 

];B[qd];W[dd];B[pq];W[oc];B[me]
C[Black 5: An amusing play 

];W[pe];B[qe]
C[Black 7: It would make more sense to play 7' at A, then cut.

]LB[pd:A]
;W[pf]
;B[qg];W[pg];B[qh];W[ph];B[pi];W[qf];B[rf];W[oi];B[oj];W[re]
;B[rg];W[pj];B[qi];W[qc];B[rd];W[ni];B[nj];W[mj];B[mi];W[ng]
;B[li];W[mk];B[nl];W[lg]
C[White 32 should probably play 34 - 40, but Black should certainly
not answer with 33 (A). He can push at 68 (B) to save his stone,
31, in sente.  

]LB[nl:31][ml:B][ji:A]
;B[ji];W[nk];B[ok];W[ol];B[pk];W[pl]
;B[qk];W[nm];B[hi];W[jg];B[hg];W[ih];B[gj]
C[Black 45 connects up but in bad shape. The proper move is to
connect at 67 (A), then if white pushes and cuts, his cutting
stones are short of liberties, so Black should be able to manage.
]LB[ii:A]
;W[hh];B[gh];W[gg]
;B[fg];W[gf];B[ff];W[fh]
C[White 52, 54: The game is taking control.  
];B[gi];W[eh];B[ge]
C[Black 55: Probably better simply to play 61 (A). White will still
play 56 (B), and then Black doesn't lose a move protecting at
59 (C).  
]LB[fd:C][hf:B][fe:A]
;W[hf];B[he];W[if]
;B[fd];W[ee];B[fe];W[dh];B[jd];W[gl];B[jk];W[ij];B[ii];W[ml]
C[White 68: Very prudent.  
]
;B[dj];W[ej];B[dl]
C[Black 71: Should be played at 72 (A). Of course white can cut,
but his cutting group is short of liberties, so black B is possible.
]LB[dg:B][ek:A]
;W[ek];B[jm];W[il];B[lm]
C[Black 75: Too thin. White's cut with 76-80 is severe.  
];W[jl];B[kl];W[kk]
;B[kj];W[lk];B[jh];W[ig];B[kh];W[kg];B[hk];W[ik];B[hl];W[hm]
;B[im];W[jj];B[gm];W[hn];B[fl];W[el];B[em];W[dm];B[dn];W[cm]
;B[en]
C[Black 99: Black has escaped, but white gets a large side.  
];W[gn];B[gk];W[fn];B[fm];W[cn];B[co];W[gp];B[mn]
C[Black 107: This would be a good time to play C.  
]LB[bo:C]
;W[kn]
;B[km];W[op]
C[White 110: Dangerous - his group on the side is not secure. 
];B[pp];W[oq]
C[White 112: Overplay. This stone gets killed almost immediately
as white has to play 118-122 to get eyes. Suddenly black gets
a large corner and a playable position.  
];B[oo];W[no];B[nn];W[on];B[po];W[pn]
;B[mo];W[ql];B[rk];W[mm];B[ko];W[bo];B[cp];W[bp];B[ep];W[jp]
;B[kp];W[jq];B[kq];W[fq];B[eq];W[cr]
C[White 134: Very good. This play re-opens the attack on the black
centre group while helping the white stones on the side.  
];B[er];W[fr];B[kr];W[jr]
;B[io];W[hq];B[fp];W[fs];B[cc]
C[Black 143 Must be at 144 (A). Then if white secures the top corner
the game is close.  
]LB[cq:A]
;W[cq]
C[White 144: Devastating - now white can steal eyes with D or E,
so Black's 26 stone group is dead.  

Black played on for a few more moves then resigned.  
]LB[fk:E][dp:D]
)
