British Go Journal No. 18. October 1972. Page 4.

Which Moves Are Bad?

Takagawa, 9p

Two examples.

Figure 1


















Amateurs often tend to be too interested in attack and defence, and forget that Go is a game of territory. Both players in this example are shodan.

Black is only thinking about attacking white; he should be thinking about making territory. Early in the game it is impossible to capture a group like this. If Black had played as in Dia 1 he could attack the white group later in the early middle game. Always try to make territory while attacking early on – a direct attack is useless.


Many amateurs are afraid of large moyos. They tend to reduce them early on or not at all. Both players in this example are shodan.

Figure 2


















Both players here show a lack of feeling for influence and timing. Black 12 and 14 were unnecessary.

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This article is from the British Go Journal Issue 18
which is one of a series of back issues now available on the web.

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Last updated 2000-03-08
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