British Go
Journal No. 18. October 1972. Page 4.
Which Moves Are Bad?
Takagawa, 9p
Two examples.
Amateurs often tend to be too interested in attack and defence, and
forget that Go is a game of territory. Both players in this example are
shodan.
- White 4: This
nozoki is bad as it is unnecessary. It strengths black's position
and does nothing to help white.
- Black 7:
Diagram 1
           
           
           
           
           
           
           
BGJ omitted the number '3' from that black stone.
|
A negative move. Black 1 in Dia 1 is good, taking away white's base and
mapping out territory.
- White 8: White should extend to A to prevent black 1 in Dia 1.
- Black 9: Correct. This is a vital point in black's shape.
- White 10: Too heavy. Run a way lightly he should jump to 12.
- Black 11:
Black 1 in Dia 2 makes things difficult for white.
- Black 13: useless he must play 14.
Black is only thinking about attacking white; he should be thinking
about making territory. Early in the game it is impossible to capture a
group like this. If Black had played as in Dia 1 he could attack the
white group later in the early middle game. Always try to make territory
while attacking early on a direct attack is useless.
Many amateurs are afraid of large moyos. They tend to reduce them
early on or not at all. Both players in this example are shodan.
- White 1: There is no need to play here now. he should play in one
of the two lower corners.
- White 5. This is an overplay. Joseki is at A.
- Black 6:
After White's mistake, Black can play 1 in Dia 3. White jumps to 2 to
try to make shape but black's warikomi at A will be painful for white.
- Black 12: This only hardens white's left side into actual
territory, so I cannot give it my seal of approval, and playing this
type of move is a habit one should try to lose. Black's invasion at B
would be better.
- White 17: This move is too loose; there are many gaps in white's
prospective moyo on the upper edge. White should first play Dia 4 to
protect his weakness.
Both players here show a lack of feeling for influence and timing.
Black 12 and 14 were unnecessary.
This article is from the
British Go Journal
Issue 18
which is one of a series of back issues now available on the web.
These pages are part of the
British Go Association
web site.
Last updated 2000-03-08
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Copyright © British Go Association 1972, 2000