British Go Journal No. 55. March 1982. Page 26.
Solution to problem on page 7.
Solution 1 |
White A is the only play. Now whatever cunning combination of throw-ins Black tries he will be unable to put the seven white stones in atari.
Solution to problem on page 9.
Solution 2 |
Black 1 lives unconditionally. If he plays 1' at 3 White replies at 1 and the best Black can get is a ko with 5.
Solution to problem on page 14b.
Solution 3a ||
Solution 3b |
Black 1 in Solution 3a is the way to start, and now the whole white group dies. If White plays below 2 with his next stone, then Black can play below 1, leaving White no way to put him in atari.
Solution 3b shows another way [for white] to fail.
Solution to problems on page 20.
Solution 4 |
Black 1 is the move, now after 3 white A is no good because he is short of liberties. If Black starts at 3 then white 1 threatens either A followed by a ko or else to make a second eye on the side.
Solution 5 |
6 connects at .
White 1 and 3 reduce Black to a horrible dango and make a few points in the corner.