Solutions

British Go Journal No. 55. March 1982. Page 26.


Solution to problem on page 7.

Solution 1







White A is the only play. Now whatever cunning combination of throw-ins Black tries he will be unable to put the seven white stones in atari.


Solution to problem on page 9.

Solution 2





Black 1 lives unconditionally. If he plays 1' at 3 White replies at 1 and the best Black can get is a ko with 5.


Solution to problem on page 14b.

Solution 3a












Solution 3b












Black 1 in Solution 3a is the way to start, and now the whole white group dies. If White plays below 2 with his next stone, then Black can play below 1, leaving White no way to put him in atari.

Solution 3b shows another way [for white] to fail.


Solution to problems on page 20.

Solution 4






Black 1 is the move, now after 3 white A is no good because he is short of liberties. If Black starts at 3 then white 1 threatens either A followed by a ko or else to make a second eye on the side.

Solution 5








6 connects at triangle.

White 1 and 3 reduce Black to a horrible dango and make a few points in the corner.

[Start]


This article is from the British Go Journal Issue 55
which is one of a series of back issues now available on the web.



Last updated Fri Jan 04 2013. If you have any comments, please email the webmaster on web-master AT britgo DOT org.