Journal No. 56. June 1982. Page 22.
Report: Matthew Macfadyen
Game Comments: Jim Barty
Things have always been pretty tough at the top of the Amsterdam
tournament, which seems to attract all the strongest players around in a
way that no other European tournament has quite succeeded in doing. This
year it became the first European event to include more than one player
of professional strength. Ronald Schlemper had done almost everything
necessary to be a fully fledged pro on his recent trip to Japan. Manfred
Wimmer, now resident in Berlin, was a professional in Osaka for five
years, and no-one seemed to know much about a Korean called Yoo except
that he had beaten Manfred by two points at Hamburg. In the end, Yoo won
all his games, and the other two had to be content to share second place
with Terry Stacey, Bernd Wolter and me, all with 4/6. With Helmut
Hasibeder (from Austria), and Rob van Zeijst (Netherlands) both spending
protracted periods in Japan at present, it seems likely that it will
soon become as difficult to win the European Championship as to become a
Geoff Kaniuk had a surprising success at Amsterdam (at least he
seemed surprised) winning the 3 kyu division with six straight wins. The
game below comes from the last round, Geoff was already almost sure to
win the division, since everyone else had lost at least one game, but he
didn't let that worry him.
Black: Geoff Kaniuk, 3k, Hammersmith UK
White: Günter Klemm, 3k, Hanover, DE
The game-file in SGF format.
- Black 5: Black should make the other shimari, preventing White 6
which is a better move for White than the other kakari because it is an
extension from a white position.
- White 8: With black 7 already on the board the exchange of 8 for 9
is bad for White. White should attach at 9 instead.
- White 10: Too slow, White needs to extend along the side to give
his group a base, with 10 White has given Black a target to attack and a
splendid opportunity to seize the initiative thereby.
- Black 11: Not yet necessary.
- White 12: A more normal move would be to extend to 31 in front of
Black's shimari, or make a shimari himself. These are big points but
protecting 6, 8,and 10 is urgent. Preventing the opponent from taking
the initiative is more important than territory.
- Black 13: Much the same remark applies to this and a lot of the
- White 18: White should pincer 15 and 17 which would also be an
- Black 21: Black should protect 15 and 17 first because White can
make territory while attacking them.
- Black 23: Black's worst move so far. White should have been very
relieved to be able to play 24.
- White 26: This move and a further extension from 24 are miai of
sorts but it would seem better to play the extension as it is also a
pincer on 25.
- White 28, Black 29: Black should cut off 28 by playing at 31. One
reason for this is that if white answers 29 at 31 himself then 13 is
left on a silly point.
- Black 53: This is an attack from the wrong direction. Black should
play 54, Black 21 does not need strengthening. White will probably force
that himself if himself if Black attacks from 54.
- Black 57 to 63: The attachment and crosscut is a useful tesuji, but
Black would do better by playing 57' at 58 to take the eyes out of the
- White 86: The game record ends here. Black chose to play at B,
taking away the eyes of white's group, but it might have been better to
shut it in with A, securing his two stones on the side while attacking.
Geoff eventually succeeded in cutting the White group in the centre
in half and killing part of it. He won by 20 points.
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