British Go Journal No. 66. November 1985. Page 31a.
The problem for this solution is on page 31 of BGJ 65.
Diagram 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Diagram 2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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The symmetry of white 1 should have helped readers find this move. White 1 in Dia 1 prevents black 1 in Dia 2, which forces white to reduce his eyespace with 2. After black 3 white can no longer make living eye shape.
Diagram 3 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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If black still tries to kill white, with EG 1 in Dia 3, white 2
lives easily because of the extra internal liberty. Note, however, that
white cannot play at A in reply to black 1. Black blocks at 2 and can
make the dead "rabbity-six" shape (see the "Life &
Death" Elementary Go Series book).
[White has life in seki.]
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Last updated 15 Apr 1999
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