British Go
Journal No. 67. April 1986. Page 27.
Game 3 is on page 24.
You might wish to open a second window beside the first one to view Fig 1
whilst reading the text in the first window.
Black: Yong-Su Yoo
White: Ronald Schlemper
Komi: 6
The game-file in SGF format.
- White 10 starts the "Large Avalanche", a very complicated
joseki. White 10' at 11 leads to the "Small Avalanche".
- Black 17: If at 34, white turns at 33. If black then captures 16,
white gives atari to the right of 9 and black gets a tiny corner and a
weak centre group.
- White 20 is an old move, either 34 or 33 are more common nowadays.
- Black 21: If at 22, White plays one point above 26, and black
cannot defend against both 24 and 21.
- White 24: The vital point, forcing black to make an empty triangle
(connecting would be far too passive). This stone becomes a sacrifice to
surround black.
- Black 33: A mistake, better is 1 in Dia 1.
- Black 35: Before 33, A was black's sente, and if white cuts at 37,
black captures him by playing 35. After 34 black must defend the cut,
but better is to play 5 and 7 from Dia 1.
- White 36 attacks black's eye space. If black descends to 42,
white's hane at B would be sente.
- Black 41 & 43: Black coolly leaves his group for white to
attack. The game will depend on how well White exploits it.
- White 50: An oversight. Better to play at C.
White wants to keep black's group weak. But after 50, black 1 in Dia 2 makes an eye.
- Black 51: A mistake. Black is not worried
about his group, which is alive anyway (check it yourself), but is
aiming at 1 in Dia 3. However this move is too
slow. Better is 58 or D.
- Black 53: Again slow. Better is to probe at E. It seems unlikely
white can hope to kill the intruder. After 54 and 56 white encloses a
very large corner.
- White 66: Makes miai of 67 and 68. At this stage White was
confident of winning.
- Black 81-83: Too direct. Black has no strong attack on white's
group. A better idea is to peep at F, white connects, then black 88.
- White 90: Simpler to play at 107, when the top becomes white
territory.
- White 96: If white cuts at 1 in Dia 4, black seems to be in trouble.
- Black 101-103 builds thickness. But first Black should play at 114.
If white blocks, black connects in sente, otherwise the bad cutting aji
enables black to live in white's corner. (How? - the details are left as
a problem for kyu players.) White 112 and 114 are enormous (count just
how much) and put white into the lead.
Dia 1. The exchange of 1 for 2 is useful, then 5 and 7 make good
shape. (5 threatens to wedge in at A, forcing white 6*).
* BGJ had white 4 which makes no sense here.
Dia 2. If white 2, black exploits the cutting point at A with the
throw-ins at 3 and 7.
Figure 2a (120-200)
BGJ had Fig 2a and 2b as one diagram, Fig 2.
                     
                        
                      
                     
                   
                   
                    
                     
                  
                   
                    
                       
                         
                         
                          
                     
                             
                        
                      
175 ko at 169, 178 ko at 172.
[BGJ omitted 175 & 178. EBGJ best guess.]
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- White 162: A losing blunder when ahead by 4 or 5 points. Black 163
becomes sente, and enables him to start a ko that white dare not lose.
As a result black lives in white's corner and takes a large lead.
Figure 2b (201-233)
BGJ had Fig 2a and 2b as one diagram, Fig 2.
                  
                   
                  
                    
                    
                  
                  
                  
                       
                    
                   
                  
                   
                    
                     
                      
                   
                  
                 
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White resigns after 233.
[Discussion omitted.]
The final game went to Yoo - by 1 point, and with it a handsome victory
of 7-2, putting his superiority as Europe's top amateur beyond doubt.
This article is from the
British Go Journal
Issue 67
which is one of a series of back issues now available on the web.
Last updated Thu Jan 03 2013. If you have any comments, please email the webmaster on web-master AT britgo DOT org.