Syllabus of Takemiya's International Go College

The syllabus follows. It supposedly should take you to 2-dan. Note that it does not cover topics such as counting or strategy. The Orientals seem to focus exclusively first on inculcating the real fundamentals of technique. Maybe we should learn to follow that, to avoid the UK's infamous weak ni-dans who can count but get caught out by a double snapback.

Fuseki

Sanrensei fusekis
Komoku fusekis
Star-point and komoku fusekis I and II
Chinese fusekis I and II
Countermeasures against Chinese fusekis
Kobayashi-style fuseki
San-san fusekis
Mokuhazushi and takamoku fusekis
Diagonal fusekis
Star-point vs. star-point fusekis I, II and III
Selection of fusekis and josekis I and II

Joseki

After the joseki
The Kannon-biraki and san-san
After the tsukenobi joseki
Practical star-point josekis I and II
Invasions in star-point josekis I and II
Good use of star-point josekis
Popular star-point josekis I and II
Komoku pincer josekis
High one-space approach to komoku
Mokuhazushi josekis in actual play I and II
Takamoku josekis in actual play I and II

Developing stones

Cuts
Nobis
Tsukes
Countering peeps
Caps
Inducing moves
Hazama
Pro games
Vital points in reducing influence
Hasamitsukes
Responding prudently
Developing stones in real games
Sabaki
Attacking
Light sabaki
Tsukes in actual play

Middle game

Attack and defence in the middle-game
The essentials of invasions
The vital points of invasions
High-class erasing tactics
Essentials of attack
Essentials of sabaki
How to break into new ground
Essentials of fighting
Handling difficult fights
Techniques and essentials of semeais
Ko fights I and II
Sacrifice tactics in actual play
High-class sacrifice tactics
Whole-board fighting skills
Problems encompassing all middle-game tactics

Tesujis

Ladders and nets
Tsuke techniques
Tsukekoshis
Hasamitsukes
Cuts
Wataris
Hanes
Okis
Nobis
Kosumis
Sagaris
Sacrifice stones
Tesujis in actual play I, II, III and IV

Yose

The importance of yose in actual play
Yose counting I and II
Large yose in actual play
Yose in the opening and middle-game I, II and III
Aji and hidden moves
Yose tesujis I, II, III and IV
Integrated test
Essentials of yose
Counting the game and yose
Counting the game in actual play

Life and death

Outside dame
Essentials of creating sekis
Special characteristics of the corners I and II
Ishi-no-shita
Kos and life and death I and II
The pros and cons of ataris
Beautiful moves on the first line
The carpenter's squares I and II
Life and death from josekis I and II
Tsume-go in actual play I, II and III



Last updated Sun Sep 06 2009. If you have any comments, please email the webmaster on web-master AT britgo DOT org.