The syllabus follows. It supposedly should take you to 2-dan. Note that it does not cover topics such as counting or strategy. The Orientals seem to focus exclusively first on inculcating the real fundamentals of technique. Maybe we should learn to follow that, to avoid the UK’s infamous weak ni-dans who can count but get caught out by a double snapback.
Sanrensei fusekis Komoku fusekis Star-point and komoku fusekis I and II Chinese fusekis I and II Countermeasures against Chinese fusekis Kobayashi-style fuseki San-san fusekis Mokuhazushi and takamoku fusekis Diagonal fusekis Star-point vs. star-point fusekis I, II and III Selection of fusekis and josekis I and II
After the joseki The Kannon-biraki and san-san After the tsukenobi joseki Practical star-point josekis I and II Invasions in star-point josekis I and II Good use of star-point josekis Popular star-point josekis I and II Komoku pincer josekis High one-space approach to komoku Mokuhazushi josekis in actual play I and II Takamoku josekis in actual play I and II
Cuts Nobis Tsukes Countering peeps Caps Inducing moves Hazama Pro games Vital points in reducing influence Hasamitsukes Responding prudently Developing stones in real games Sabaki Attacking Light sabaki Tsukes in actual play
Attack and defence in the middle-game The essentials of invasions The vital points of invasions High-class erasing tactics Essentials of attack Essentials of sabaki How to break into new ground Essentials of fighting Handling difficult fights Techniques and essentials of semeais Ko fights I and II Sacrifice tactics in actual play High-class sacrifice tactics Whole-board fighting skills Problems encompassing all middle-game tactics
Ladders and nets Tsuke techniques Tsukekoshis Hasamitsukes Cuts Wataris Hanes Okis Nobis Kosumis Sagaris Sacrifice stones Tesujis in actual play I, II, III and IV
The importance of yose in actual play Yose counting I and II Large yose in actual play Yose in the opening and middle-game I, II and III Aji and hidden moves Yose tesujis I, II, III and IV Integrated test Essentials of yose Counting the game and yose Counting the game in actual play
Outside dame Essentials of creating sekis Special characteristics of the corners I and II Ishi-no-shita Kos and life and death I and II The pros and cons of ataris Beautiful moves on the first line The carpenter’s squares I and II Life and death from josekis I and II Tsume-go in actual play I, II and III