Joseki
British Go Journal No. 0. Spring 1967. Page 4b.
Handicap (4-4 point)
Part B
This article continues from part A.
  The  ![[5 main variations]](/files/bgj/gifs/mark.gif) symbol links to Dia 20 where
selection of the 5 main variations discussed is possible.
 symbol links to Dia 20 where
selection of the 5 main variations discussed is possible.  
| Diagram 20                                  ![[White 5 at I]](/files/bgj/gifs/g~i.gif)              ![[White 5 at H]](/files/bgj/gifs/g~h.gif) ![[White 5 at F]](/files/bgj/gifs/g~f.gif) ![[White 5 at E]](/files/bgj/gifs/g~e.gif)         ![[White 5 at G]](/files/bgj/gifs/g~g.gif)              (E,F,G,H,I are links.) | 
Options for White 5: E, F, G, H & I.
  ![[5 main variations]](/files/bgj/gifs/mark.gif) White 5 at
F
 White 5 at
F 
| Diagram 21                                                                                                      | 
 or
thereabouts, it gains a more stable group but solidifies black more.
 or
thereabouts, it gains a more stable group but solidifies black more.
| Diagram 22                                                                                                     From Dia 21 |   | Diagram 23                                                                                                     From Dia 21 | 
(1) Black 1 in Dia 22 takes the corner completely and safely. Here both gain a large potential.
 Or Dia 23. Black 7' may be at  
 
| Diagram 24                                                                                           From Dia 21 |   | Diagram 25                                                                                           Variation in Dia 24 | 
(2) In Dia 24, white 4 protects all the cutting points. The 7, 8 exchange is very important as it restricts white along the side and if White does not answer with 8 then black 9' at 8 and white 10' at J, black 11' at R is very bad for White.
Black 5' at 6 in Dia 24 is impossible, as shown in Dia 25.
| Diagram 26                                                                                           From Dia 24 | 
Later white can take the corner with 1 to 5 as Black cannot stop him once he has cut, or Black will play S taking the corner.
  ![[5 main variations]](/files/bgj/gifs/mark.gif) White 5 at
G
 White 5 at
G 
| Diagram 27                                                  | 
If black 6' at E and white 7' at F this transposes to Dia 24.
| Diagram 28                                                                       From Dia 27 | 
BGJ only had moves 1..2, moves 3..7 complete the joseki.
| Diagram 29                                                                       From Dia 27 |   | Diagram 30                                                                            Variation in Dia 29 | 
In Dia 29, Black cannot play 3' at U otherwise Dia 30 loses the corner and gets no compensation.
  ![[5 main variations]](/files/bgj/gifs/mark.gif) White 5 at
H
 White 5 at
H 
| Diagram 31                                                  | 
This sets out to test Black's response in order to gain later on.
| Diagram 32                                                                                 From Dia 31 |   | Diagram 33                                                                                 From Dia 31 | 
(1) Black 1 takes the side whilst ceding the corner. However it loses something in comparison with Dia 24 above, as White plays 2..6. Not 6' at T in this case as now the threat at I does not exist. So Black 1 is not usually played unless Black has a stone at P already.
  (2)  Black 1 in Dia 33 is better, however in attacking the
lower white group, Black permits a small but live group in the corner.
Then White 2 ensures life and after white 4 Black is left with reducing
plays for later on. 
| Diagram 34                                                                  Variation in Dia 33 |   | Diagram 35                                                                 Variation in Dia 33 | 
Or Dia 34 where black 3 permits White a tiny group up to 8, and leaves a white sente play at U. White 10 stabilises this group.
 In Dia 35, White plays 2 wishing to retain his stones on the lower
side. Up to 7 Black has the corner, however White may play A..C reducing
the corner by about 6* points, so Black should play Dia 36 quite early on.
  * BGJ illegible, may not be '6'.   
| Diagram 36                                                                 From Dia 35 | 
Or White 4' at T.
  ![[5 main variations]](/files/bgj/gifs/mark.gif) White 5 at
I
 White 5 at
I 
| Diagram 37                                                                          | 
Here White plays for influence along the lower side, but leaves Black with all the corner.
| Diagram 38                                                                         From Dia 37 |   | Diagram 39                                                                         From Dia 38 | 
If Black 1' at Q, white 2' at 1 transposes to Dia 19. If black 3' at Q white will cut at 3 for a big fight which Black does not usually want. White 4 takes influence and possibly territory along the lower side. This leaves the reduction of the corner as Dia 39 which is similar to Dia 35.
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