This page gives some of the problems from Paul Smith's Cambridge Go Puzzle Book.
| Sheet 1.1, Capturing pieces. | Graphic version | Ascii version |
| Sheet 1.2, Chains and liberties. | Graphic version | Ascii version |
| Sheet 1.3, Capturing chains of pieces. | Graphic version | Ascii version |
| Sheet 1.4, Atari and self-atari. | Graphic version | Ascii version |
| Sheet 1.5, Atari and capturing. | Graphic version | Ascii version |
| Sheet 2.1, Counting the score. | Graphic version | Ascii version |
| Sheet 3.1, The self-capture rule. | Graphic version | Ascii version |
| Sheet 3.2, Two eyes. | Graphic version | Ascii version |
| Sheet 3.3, Real eyes and false eyes. | Graphic version | Ascii version |
| Sheet 3.4, One big eye. | Graphic version | Ascii version |
| Sheet 3.5, Shapes for making two eyes. | Graphic version | Ascii version |
| Sheet 4.1, Cutting and connecting. | Graphic version | Ascii version |
| Sheet 5.1, Ko. | Graphic version | Ascii version |
| Sheet 6.1, Neutral points and dead stones. | Graphic version | Ascii version |
| Sheet 7.1, Basic ataris. | Graphic version | Ascii version |
| Sheet 7.2, Edge-of-the-board tactics. | Graphic version | Ascii version |
| Sheet 7.3, Double ataris and sequences of ataris. | Graphic version | Ascii version |
| Sheet 7.4, Ladders and nets. | Graphic version | Ascii version |
| Sheet 7.5, Sacrifice tactics. | Graphic version | Ascii version |
| Sheet 8.1, Strong and weak | Graphic version | Ascii version |
| Sheet 9.1, Living and dead groups (part I) | Graphic version | Ascii version |
| Sheet 9.2, Living and dead groups (part II) | Graphic version | Ascii version |
| Sheet 10.1, Opening ideas | Graphic version | Ascii version |
| Sheet 11.1, Endgame positions | Graphic version | Ascii version |
| Sheet 12.1, Wasted moves and necessary moves | Graphic version | Ascii version |
| Sheet 13.1, When to defend | Graphic version | Ascii version |
| Sheet 14.1, Cutting and connecting | Graphic version | Ascii version |
| Sheet 15.1, Keeping your territory | Graphic version | Ascii version |
| Sheet 15.2, Stealing territory | Graphic version | Ascii version |
| Sheet 16.1, Big and small (part I) | Graphic version | Ascii version |
| Sheet 16.2, Big and small (part II) | Graphic version | Ascii version |
| Sheet 17.1, Ko fights | Graphic version | Ascii version |
| Sheet 18.1, Whole board situations | Graphic version | Ascii version |