Go Puzzle Sheets

This page gives some of the problems from Paul Smith's Cambridge Go Puzzle Book.

Sheet 1.1, Capturing pieces. Graphic version Ascii version
Sheet 1.2, Chains and liberties. Graphic version Ascii version
Sheet 1.3, Capturing chains of pieces. Graphic version Ascii version
Sheet 1.4, Atari and self-atari. Graphic version Ascii version
Sheet 1.5, Atari and capturing. Graphic version Ascii version
Sheet 2.1, Counting the score. Graphic version Ascii version
Sheet 3.1, The self-capture rule. Graphic version Ascii version
Sheet 3.2, Two eyes. Graphic version Ascii version
Sheet 3.3, Real eyes and false eyes. Graphic version Ascii version
Sheet 3.4, One big eye. Graphic version Ascii version
Sheet 3.5, Shapes for making two eyes. Graphic version Ascii version
Sheet 4.1, Cutting and connecting. Graphic version Ascii version
Sheet 5.1, Ko. Graphic version Ascii version
Sheet 6.1, Neutral points and dead stones. Graphic version Ascii version
Sheet 7.1, Basic ataris. Graphic version Ascii version
Sheet 7.2, Edge-of-the-board tactics. Graphic version Ascii version
Sheet 7.3, Double ataris and sequences of ataris. Graphic version Ascii version
Sheet 7.4, Ladders and nets. Graphic version Ascii version
Sheet 7.5, Sacrifice tactics. Graphic version Ascii version
Sheet 8.1, Strong and weak Graphic version Ascii version
Sheet 9.1, Living and dead groups (part I) Graphic version Ascii version
Sheet 9.2, Living and dead groups (part II) Graphic version Ascii version
Sheet 10.1, Opening ideas Graphic version Ascii version
Sheet 11.1, Endgame positions Graphic version Ascii version
Sheet 12.1, Wasted moves and necessary moves Graphic version Ascii version
Sheet 13.1, When to defend Graphic version Ascii version
Sheet 14.1, Cutting and connecting Graphic version Ascii version
Sheet 15.1, Keeping your territory Graphic version Ascii version
Sheet 15.2, Stealing territory Graphic version Ascii version
Sheet 16.1, Big and small (part I) Graphic version Ascii version
Sheet 16.2, Big and small (part II) Graphic version Ascii version
Sheet 17.1, Ko fights Graphic version Ascii version
Sheet 18.1, Whole board situations Graphic version Ascii version




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