Introduction to the game of Go

Go is unique among games

The history of Go stretches back some 3000 years and the rules have remained essentially unchanged throughout this very long period. The game probably originated in China and the future of Tibet was once decided over a Go board when the Buddhist ruler refused to go into battle; instead he challenged the aggressor to a game of Go.

In the Far East, where it originated, Go enjoys great popularity today, and interest in the game is growing steadily in Europe and America. Like Chess, Go is a game of skill - it has been described as being like four Chess games going on together on the same board - but it differs from Chess in many ways. The rules of Go are very simple and though, like Chess, it is a challenge to players' analytical skills, there is far more scope in Go for intuition.

Go is a territorial game. The board, marked with a grid of 19 lines by 19 lines, may be thought of as a piece of land to be shared between the two players. One player has a supply of black pieces, called stones, the other a supply of white. The game starts with an empty board and the players take turns, placing one stone at each turn on a vacant point. Black plays first, and the stones are placed on the intersections of the lines rather than in the squares. Once played, stones are not moved. However they may be surrounded and so captured, in which case they are removed from the board as prisoners.

The players normally start by staking out their claims to parts of the board which they intend eventually to surround and thereby make into territory. However, fights between enemy groups of stones provide much of the excitement in a game, and can result in dramatic exchanges of territory. At the end of the game the players count one point for each vacant intersection inside their own territory, and one point for every stone they have captured. The one with the larger total is the winner.

Capturing stones is certainly one way of gaining territory, but one of the subtleties of Go is that aggression doesn't always pay. The strategic and tactical possibilities of the game are endless, providing a challenge and enjoyment to players at every level. The personalities of the players emerge very clearly on the Go board. The game reflects the skills of the players in balancing attack and defence, making stones work efficiently, remaining flexible in response to changing situations, timing, analysing accurately and recognising the strengths and weaknesses of the opponent. In short, Go is a game it is impossible to outgrow.

What makes Go so special

As an intellectual challenge Go is extraordinary. The rules are very simple, yet it resists all attempts to program computers to play Go. Even the best programs, the results of many years development, are still easily beaten by experienced players. Apart from a chance to beat the computer, Go offers major attractions to anyone who enjoys games of skill:

A brief history of the game

Go is one of the oldest board games in the world. Its true origins are unknown, though it almost certainly originated in China. In the absence of fact there are various myths: for example that the legendary Emperor Yao invented Go to enlighten his son, Dan Zhu.

Although it originated in central Asia, historically it was in Japan that the game really flourished. Introduced into Japan probably well before the 8th century, Go soon gained popularity at the imperial court and, from this auspicious beginning, took root in Japanese culture.

In 1612 the Shogun awarded stipends to the four strongest Go players. Later these stipends were extended to the players' heirs and so the four great Go schools, Honinbo, Hayashi, Inoue and Yasue, were founded. Over the next 250 years, the intense rivalry among these schools brought about a great improvement in the standard of play. A ranking system was set up, classifying professional players into 9 grades or dans, of which the highest was Meijin, meaning 'expert'. This title could be held by only one person at a time, and was awarded only if one player out-classed all his contemporaries.

The most significant advances in Go theory were made in the 1670's by the Meijin Dosaku, who was the fourth head of the Honinbo School, and possibly the greatest Go player in history. The House of Honinbo was by far the most successful of the four Go Schools, producing more Meijins than the other three schools put together.

The whole structure of professional Go in Japan was undermined in 1868, when the Shogunate collapsed and the Emperor was restored to power. The Go colleges lost their funding as the westernisation of Japanese society took hold. Today, the main organisation of professional Go players in Japan is the Nihon Kiin, which increasingly fosters interest in the game throughout the world. There are magazines and over 100 books in print in English and over sixty countries compete in the annual World Amateur Go Championship.

Go in the Far East today

The most important Go playing countries in the Far East are Japan, China, Korea and Taiwan, all of which maintain communities of professional players. Major tournaments in these countries attract sponsorship from large companies, and have a following like that of big sporting events here. Until relatively recently, the strongest players from Korea and China tended to go to Japan as professionals. Today, they are more likely to remain in their own countries where they become national heroes. There are perhaps 50 million Go players in the Far East, and many people who don't play still follow the game with keen interest.

Japan

On his retirement in 1938, Honinbo Shusai ceded his title to the Nihon Kiin, to be awarded in an annual tournament among all leading players. Since then other major contests have been introduced, the most important being the Meijin and Kisei tournaments. There has recently been a big increase in the popularity of Go in Japan, particularly among the young due to a very successful cartoon called Hikaru no Go. There are about 10 million Go players in Japan, some 500 of whom are professional.

"Go" in Japanese

China

In its original homeland, Go is known as Wei Qi which means 'surrounding game'. Go in China developed more slowly than in Japan, and during the Cultural Revolution the game suffered through being regarded as an intellectual pursuit. Since then, the Chinese players have caught up with the Japanese once more. Wei Qi is now taught in many schools, and tournaments are held throughout the country. There is also the annual match between China and Japan which is followed with great interest. With the opening up of China, Chinese professionals are now frequent visitors at European Go tournaments.

"Go" in a simplified font as used in mainland China, and in a traditional font as used in Hong Kong

Korea

Here Go is known as Baduk and is very popular. Koreans have a reputation for playing very fast. Fast or not, they are producing some of the world's strongest players. China and Korea both have growing populations of very strong young players, a phenomenon which bodes well for the future development of the game.

"Go" in Korean

Go in Europe

Although the game of Go had been described by western travellers to the Far East in the 17th century, it was not played in Europe until 1880, when a German, Oskar Korschelt, wrote a book about the game. After this some Go was played in Germany and Yugoslavia. However, the game was slow to spread and it was not until 1957 that the first regular European Championship was held.

Nowadays, Go is played in most European countries. The standard of play is significantly below that of the top players in the Far East, but the gap is steadily closing as more of the top European players spend time studying the game in Japan. Some even stay on as professionals. In 1992, a European Go Centre was opened in Amsterdam with support from Iwamoto Kaoru (then the world's oldest active professional at 90 years of age).

Go in Britain

Go has been played in Britain for at least 100 years, but was not played on an organised basis until the 1950s when the British Go Association (BGA) was formed. Today, Go players are numbered in thousands. There are over 50 Go clubs throughout Britain, and the standard of play compares reasonably with the rest of Europe. Matthew Macfadyen, Britain's top player in recent years, has won the European Championship four times.

A British Championship and a British Youth Championship are held every year, and there are Go tournaments throughout the country. These often attract upwards of a hundred players, including many beginners and young players. An open British Go Congress has been held at a different venue each year since 1968 and the London Open is one of the major events in the Europe-wide Toyota-Pandanet Tour.

The British Go Association

What the BGA does

The BGA is a voluntary organisation which promotes the game of Go in the United Kingdom. Membership is open to all on payment of an annual subscription, and the BGA aims to support players of all standards. Its most important activities benefit all BGA members:

Services mainly for beginners

The BGA maintains lists of members and of Go clubs. These are available to members wishing to find new opponents. The BGA also encourages the formation of new clubs, including Go clubs in schools, by providing 'starter sets' and advising organisers.

An independant trust fund, the Castledine-Barnes Trust, provides funds to promote the playing of Go by young people.

Helping players to improve

There is an extensive programme of Go tournaments during the year, some of which are organised by the BGA, which also maintains a tournament schedule. Other tournaments are organised by Go clubs, supported by the BGA in various ways. Most tournaments are organised in such a way as to allow players of all strengths to take part.

The BGA runs a game analysis service provided by some of the country's strongest players. Strong players are also encouraged to visit clubs to give teaching and simultaneous games and such visits may be subsidised by the BGA. The BGA also supports teaching visits by professional Go players from other countries.

Services for stronger players

The BGA ensures that all UK tournament results are included in the European Go ratings, and Elo style rating system run by the European Go Federation. The ratings of British players are shown on the BGA website and strong players are awarded dan diplomas when they have reached the appropriate level.

A three stage British Championship is organised annually as is a British Youth Championship. The BGA also coordinates Britain's representation at international events such as the World Amateur Go Championship

Further Information

To find out more about Go and where to play,
see the rest of the BGA web site,
and how to join the BGA.

This introduction continues: Next section

This page is part of the British Go Association web site.

It is taken from the BGA's Play Go leaflet, 2004 edition.

Please send any comments on its content or presentation to the webmaster.