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The players take turns, placing one of their stones on a vacant point at each turn. Black plays first. Note that the stones are placed on the intersections of the lines rather than in the squares. Once played, stones are not moved. However they may be captured, in which case they are removed from the board, and kept by the capturing player as prisoners.
| Diagram 1 |
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Diagram 1 shows the position at the end of a game on a 9 by 9 board, during which Black captured one white stone which had been at a.
Black has surrounded 15 points of territory, 10 in the lower right corner and 5 towards the top of the board. Black's territory includes the point a formerly occupied by the stone he has captured. Adding his prisoner, Black has a total of 16 points.
White's territory is 17 points, so White wins the game by one point.
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| Diagram 2 | Diagram 3 | Diagram 4 | |
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Diagram 2 shows three isolated white stones with their liberties marked by crosses. Stones which are on the edge of the board have fewer liberties than those in the centre of the board. A single stone on the side has three liberties, and a stone in the corner has only two liberties.
Diagram 3 shows the same three stones of Diagram 2 each with only one liberty left and therefore subject to capture on Black's next move. Each of these white stones is said to be in atari, meaning they are about to be captured.
Diagram 4 shows the position which would arise if Black went on to play at b in Diagram 3. Black has taken the captured stone from the board, and in a real game would keep it as a prisoner. The same remarks would apply to the other two white stones, should Black play at c or d in Diagram 4.
| Diagram 5 |
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| Diagram 6 |
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| Diagram 7 |
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In Diagram 6 the groups of Diagram 5 have both been reduced to just one liberty. Note that the Black group in the top right is not yet captured because of the internal liberty at f. The two stones at the top left of Diagram 6 can each be captured independently at g or h.
In Diagram 7 we see the position which would result if Black captured at e and White captured at f and at g. The remaining black stone could be captured at h. As with the capture of a single stone, the points formerly occupied by the Black group have become White territory, and vice versa.
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A player may not 'commit suicide', that is play a stone into a position where it would have no liberties or form part of a group which would thereby have no liberties, unless, as a result, one or more of the stones surrounding it is captured. |
Diagrams 8 and 9 illustrate the rule governing capture.
In Diagram 8, White may not play at i or j, since either
of these plays would amount to suicide; the stones would
then have no liberties. However, if the outside liberties
have been filled, as shown in diagram 9, then the plays at
i and j become legal; they fill the last black liberty in
each case, and result in the black stones being captured and
removed from the board as White's prisoners.
| Diagram 8 | Diagram 9 |
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| Diagram 10 |
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A different situation is shown in Diagram 10. The black group here could only be captured if White were able to play at both m and n. Since the first of these plays would be suicide, there is no way that White can carry out the capture. These two separate spaces within the group are known as eyes.
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Any group of stones which has two or more eyes is permanently safe from capture and is referred to as a live group. Conversely, a group of stones which is unable to make two eyes, and is cut off and surrounded by live enemy groups, is called a dead group since it is unable to avoid eventual capture. |
| Diagram 11 |
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The black group at the top left of Diagram 11 is already alive even though there is a white stone inside one of its eyes. Since White can never capture the black stones, the white stone caught inside the group can't be saved.
In the course of a real game, players are not obliged to complete the capture of an isolated dead group once it is clear to both players that the group is dead. In this case, once White has played at o in Diagram 11, the situation may be left as it is until the end of the game. Then, the dead stones are simply removed from the board and counted together with the capturing player's other prisoners.
| Diagram 12 |
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| Diagram 13 |
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| Diagram 14 |
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Note that even though the groups involved in a seki may have an eye, as a general rule none of the points inside a seki count as territory for either player.
Through the grading system, any two players can easily establish the difference in their strength, and therefore how many stones the weaker player should take in order to compensate for this difference. Since a player's grade is measured in terms of stones, the number of stones for the handicap is simply the difference in grade between the two players.
There is an established pattern for the placement of handicap stones, shown by the dots which are marked on any Go board. This is shown in Diagram 15, seen from the Black player's point of view. For handicaps of two or three stones, where the stones can't be placed symmetrically, the convention is that the far left corner is left vacant.
| Diagram 15 | ||
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This page is part of the British Go Association web site.
It is taken from the BGA's Play Go leaflet, 2004 edition.
Please send any comments on its content or presentation to the webmaster.