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Go Problems

Have a go at the following!

Problem 1

Black to play

There is a clever way for Black to capture three white stones, if you can find the right move.

Problem 2

White to play

There is a way for White to capture five black stones. You need to read a few moves ahead to see the answer to this problem.

Problem 3

The Black group in this diagram cannot escape White's encirclement. If these stones are to live, they must make two eyes. Where should Black play?

If it is White's turn to play, can you see where to play in order to kill the Black group? There is more than one way to do this.

Problem 4

In this fight, three white stones are vulnerable to capture. From which direction should Black give atari in order to capture three white stones?

The solutions to these problems are given here.

Some more sources of Go problems on are listed here.


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This page is part of the British Go Association web site.

It is taken from the BGA's Play Go leaflet, 2004 edition.

Please send any comments on its content or presentation to the webmaster.