Solutions
British Go Journal No. 55. March 1982. Page 26.
Solution to problem on page 7.
| Solution 1                                                                                  | 
White A is the only play. Now whatever cunning combination of throw-ins Black tries he will be unable to put the seven white stones in atari.
Solution to problem on page 9.
| Solution 2                                                        | 
Black 1 lives unconditionally. If he plays 1' at 3 White replies at 1 and the best Black can get is a ko with 5.
Solution to problem on page 14b.
| Solution 3a                                                                   |   | Solution 3b                                                                   | 
Black 1 in Solution 3a is the way to start, and now the whole white group dies. If White plays below 2 with his next stone, then Black can play below 1, leaving White no way to put him in atari.
Solution 3b shows another way [for white] to fail.
Solution to problems on page 20.
| Solution 4                                                                 | 
Black 1 is the move, now after 3 white A is no good because he is short of liberties. If Black starts at 3 then white 1 threatens either A followed by a ko or else to make a second eye on the side.
| Solution 5                                                         6 connects at  . | 
White 1 and 3 reduce Black to a horrible dango and make a few points in the corner.
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